Thanks Karba for fixing MB. I will test my scenes today.
I go through waves of excitement about Octane. I dive into it until I hit a glitch/limitation that makes it impossible for me to get the results that I need for a final shot. I began diving in again once I saw this release, immediately I run into another wall.
I have seen many posts about the Matte Objects and how they are not Ideal. I am rendering a ship that I need to composite into a live action shot. I try to render the ship with a ground plane that has a Diffuse Material and the Matte button selected. Nothing else is in the scene to account for the shadowing that is hitting the ground plane. Am I doing something wrong? If so, can I get some guidance?
I'm also running into an issue when I set my Motion Blur Duration to .5 my "enable motion blur" radial button begins working in reverse. I turn on Motion Blur and it turns off, and when I turn off Motion Blur it turns on.
You also may want to change the default motion blur to .5 as that is more of a standard motion blur according to film and such. I'm assuming that Motion Blur Duration is equivalent to Shutter Speeds (in real world) Duration of 1 would be equal to 1/24 or 360 degree shutter, this means that shutter stays open for the entire duration of that frame. Film Standard is 180 degree shutter, 1/48, or .5 for Motion Blur Duration. (Just a thought)