Page 7 of 9

Re: OctaneRender® for 3ds max® v2.11.1a

PostPosted: Thu Nov 13, 2014 6:20 pm
by HHbomb
"Fixed performance regression in PMC kernel introduced with version 2.11"
I know that you work hard and there it tones of things to do, but it would be great that a max version with PMC with a better performance can be done before major release. Thanks.

Re: OctaneRender® for 3ds max® v2.11.1a

PostPosted: Thu Nov 13, 2014 7:04 pm
by acc24ex
Karba - there was some talk about enabling more maxscript support - any news on that?

Re: OctaneRender® for 3ds max® v2.11.1a

PostPosted: Fri Nov 14, 2014 2:50 am
by Karba
Spdo wrote:Hi

I have a big problem in 3ds max octane render i have 4 Evga 780 ti crassfield gpus but when i was render huge scenes in 3ds max with octane render there is a problem about out of memory and render is faild but i try the same scene in octane standalone use full of memory 3 gb why 3ds max don't use all of memory please help me !!!


3dsmax itself eats some memory. I can't do anything there.

Re: OctaneRender® for 3ds max® v2.11.1a

PostPosted: Fri Nov 14, 2014 2:52 am
by Karba
Karantir wrote:2.11.1a significant errors.
1 error smoothing materials.
screen.jpg


2 error - error rendering.
screen2.jpg


Is there a solution to these problems?


1) there is no way to fix smoothing other than making it high poly.
2) What does log say?

Re: OctaneRender® for 3ds max® v2.11.1a

PostPosted: Fri Nov 14, 2014 2:53 am
by Karba
oguzbir wrote:Karba hi,

I too am having a hard time using motion blur with particle flow.
I guess someone already addressed that issue. Are you planning to solve it in the next build.
if yes, roughly when can we expect a new build.

I'm working on a video art. I have some time for deadline and I can wait. But it would be nice if you give me a rough timing.
Best.


I am fixing it at the moment.

Re: OctaneRender® for 3ds max® v2.11.1a

PostPosted: Fri Nov 14, 2014 2:54 am
by Karba
HHbomb wrote:"Fixed performance regression in PMC kernel introduced with version 2.11"
I know that you work hard and there it tones of things to do, but it would be great that a max version with PMC with a better performance can be done before major release. Thanks.


this build should contain this fix.

Re: OctaneRender® for 3ds max® v2.11.1a

PostPosted: Fri Nov 14, 2014 2:55 am
by Karba
acc24ex wrote:Karba - there was some talk about enabling more maxscript support - any news on that?


The problem is I am not strong in max script.

Re: OctaneRender® for 3ds max® v2.11.1a

PostPosted: Fri Nov 14, 2014 3:05 am
by oguzbir
Karba wrote:I am fixing it at the moment.

Great. Thanks..

my new script

PostPosted: Fri Nov 14, 2014 6:32 am
by oguzbir
Guys I updated my previous script.
Have a look at it
viewtopic.php?f=27&t=43472

Re: OctaneRender® for 3ds max® v2.11.1a

PostPosted: Fri Nov 14, 2014 1:00 pm
by Karantir
Karba wrote:
Karantir wrote:2.11.1a significant errors.
1 error smoothing materials.
screen.jpg


2 error - error rendering.
screen2.jpg


Is there a solution to these problems?


1) there is no way to fix smoothing other than making it high poly.
2) What does log say?


2 - log say:

Started logging on 14.11.14 15:31:51

OctaneRender version 2.11.1 (2110002)

PMC kernel: Unsupported compute model (52)
device 0: PMC failed
PMC kernel: Unsupported compute model (52)
device 0: PMC failed