boris wrote:mbetke wrote:Also, if I change displacement values in material editor while having open the interactive window it takes around 10-15 seconds until it updates. I can live with it but is it intended? Seems the CPU is pretty busy while doing the displacement calculations?
displacement generates geometry at render time (that you don't have in your viewport). the gpu's need that raw geometry. so altering your settings will result in recalculating and reuploading the geometry to the gpu's I guess.
alternative (for speed improvement and/or gpu memory lowering): normal bump or bump. especially with normal bump you can achieve great results. but I guess you know that
I tried wireframe info channel on a test scene with displacement. it's kind of interesting. it shows the wires of the plane.
not sure anymore about what I just said... maybe karba can explain it better.
edit: ok now i can see the mesh: