OctaneRender® for 3ds max® v2.10

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Re: OctaneRender® for 3ds max® v2.10

Postby Goldisart » Sun Oct 12, 2014 11:47 am

Goldisart Sun Oct 12, 2014 11:47 am
long time gone, the noise in the glass (10000 samp/pix) when outside the glass the noise disappeared already at 750 samp/pix

viewtopic.php?f=27&t=42917

uncomfortable to work in octan render =
= mental ray glass render very good = there is an option ? or fake
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Re: OctaneRender® for 3ds max® v2.10

Postby oguzbir » Sun Oct 12, 2014 10:23 pm

oguzbir Sun Oct 12, 2014 10:23 pm
Bug report.

If you apply a Shell modifier to an object. It's no more a smooth object. It's faced.
Please fix it Karba
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Re: OctaneRender® for 3ds max® v2.10

Postby Karba » Mon Oct 13, 2014 4:09 am

Karba Mon Oct 13, 2014 4:09 am
oguzbir wrote:Bug report.

If you apply a Shell modifier to an object. It's no more a smooth object. It's faced.
Please fix it Karba
Cheers


Just tested - smoothing works as expected. Please show your renders.
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Re: OctaneRender® for 3ds max® v2.10

Postby Karba » Mon Oct 13, 2014 4:11 am

Karba Mon Oct 13, 2014 4:11 am
mykola1985 wrote:Karba, there is another bug with displacement I think....
the Octane viewport won't open anymore as soon as I apply a material with displacement map on multiple geometry instances. In error LOG i get the following message:

CUDA error 719 on device 0: An exception occurred on the device while executing a kernel. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed.
-> kernel execution failed (pick)
device 0: picking failed


i can send you the scene..

UPDATE: even if i reopen the scene, it still gives me the same error message and Octane viewport fails to open.


I have fixed several displacement bugs, wait for 2.11.
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Re: OctaneRender® for 3ds max® v2.10

Postby oguzbir » Mon Oct 13, 2014 11:06 am

oguzbir Mon Oct 13, 2014 11:06 am
Karba wrote:Just tested - smoothing works as expected. Please show your renders.


Thanks Karba sorry took your time.


But here I attached what I saw. But after seeing your post I reopened the scene and had a test render with shell on and off. The problem was there.
I tried averaging normals, removed smoothing, nothing. But If I re convert the object to editable poly.
It worked as it should..
Actually I bought this model. And it was in FBX file format. May be some smoothing or normals info was faulty with that.

But thanks anyway.
shell-problem.jpg
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Re: OctaneRender® for 3ds max® v2.10

Postby Karba » Mon Oct 13, 2014 8:06 pm

Karba Mon Oct 13, 2014 8:06 pm
oguzbir wrote:
Karba wrote:Just tested - smoothing works as expected. Please show your renders.


Thanks Karba sorry took your time.


But here I attached what I saw. But after seeing your post I reopened the scene and had a test render with shell on and off. The problem was there.
I tried averaging normals, removed smoothing, nothing. But If I re convert the object to editable poly.
It worked as it should..
Actually I bought this model. And it was in FBX file format. May be some smoothing or normals info was faulty with that.

But thanks anyway.
shell-problem.jpg


could you give me this single object (headlight glass)?
[email protected]
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Re: OctaneRender® for 3ds max® v2.10

Postby oguzbir » Mon Oct 13, 2014 9:04 pm

oguzbir Mon Oct 13, 2014 9:04 pm
Karba wrote:could you give me this single object (headlight glass)?
[email protected]


Karba, I just found out that this is a max specific problem..
I still believe this purely because of the fbx file I purchased.
Octane renders just fine.
It's odd but it renders badly same in Scanline. And smoothing gets corrected if object is copied. Funny isnt it :)
The object becomes triangular facet after applying the shell modifier.
If you still want the file anyway. it's attached.

You can see the final render of the car here
viewtopic.php?f=5&t=42950
You can also see the front window glass of the car has also the same facet problem due to shell modifier.

Thanks again,
Attachments
test.rar
max 2014 file
(244.9 KiB) Downloaded 270 times
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Re: OctaneRender® for 3ds max® v2.10

Postby Karba » Mon Oct 13, 2014 9:16 pm

Karba Mon Oct 13, 2014 9:16 pm
oguzbir wrote:
Karba wrote:could you give me this single object (headlight glass)?
[email protected]


Karba, I just found out that this is a max specific problem..
I still believe this purely because of the fbx file I purchased.
Octane renders just fine.
It's odd but it renders badly same in Scanline. And smoothing gets corrected if object is copied. Funny isnt it :)
The object becomes triangular facet after applying the shell modifier.
If you still want the file anyway. it's attached.

You can see the final render of the car here
viewtopic.php?f=5&t=42950
You can also see the front window glass of the car has also the same facet problem due to shell modifier.

Thanks again,


Well, it is not smooth even in 3dsmax viewport.
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Re: OctaneRender® for 3ds max® v2.10

Postby oguzbir » Mon Oct 13, 2014 9:27 pm

oguzbir Mon Oct 13, 2014 9:27 pm
Karba wrote:Well, it is not smooth even in 3dsmax viewport.


Well, I guess I replaced max viewport with Octane viewport. :) :)
Somehow didn't bother to check glass object it's not clearly seen in viewport if its assigned a glass material.
So sorry about that really.
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