OctaneRender® for 3ds max® v2.06a (proxy support)

Forums: OctaneRender® for 3ds max® v2.06a (proxy support)
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Re: OctaneRender® for 3ds max® v2.06a (proxy support)

Postby Karba » Wed Sep 24, 2014 7:38 pm

Karba Wed Sep 24, 2014 7:38 pm
Could anyone give me a simple scene which cause the crash? or heavy one if you can
[email protected]
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Re: OctaneRender® for 3ds max® v2.06a (proxy support)

Postby boris » Thu Sep 25, 2014 7:05 am

boris Thu Sep 25, 2014 7:05 am
Karba wrote:Could anyone give me a simple scene which cause the crash? or heavy one if you can
[email protected]

done
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Re: OctaneRender® for 3ds max® v2.06a (proxy support)

Postby Karba » Fri Sep 26, 2014 7:24 pm

Karba Fri Sep 26, 2014 7:24 pm
boris wrote:
Karba wrote:Could anyone give me a simple scene which cause the crash? or heavy one if you can
[email protected]

done


I got your scene, unfortunately it is a different case, but thank you anyway.
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Re: What's the fastest rendering machine I can build?

Postby gabrielefx » Sat Sep 27, 2014 2:17 pm

gabrielefx Sat Sep 27, 2014 2:17 pm
better sampling method in 2.1
...can't wait to test it...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Re: OctaneRender® for 3ds max® v2.06a (proxy support)

Postby mykola1985 » Tue Sep 30, 2014 7:30 pm

mykola1985 Tue Sep 30, 2014 7:30 pm
Hi Karba! why do we have to wait so long? :cry: it seems that the 2.1 standalone was released ages ago but we are still waiting fow the max plugin :cry:
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Re: OctaneRender® for 3ds max® v2.06a (proxy support)

Postby visionmaster2 » Tue Sep 30, 2014 8:21 pm

visionmaster2 Tue Sep 30, 2014 8:21 pm
2.1 released 5 days ago...not really long long long time agoo :D
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