3dgeeks wrote:Is it possible to still add a displacement override, as this may enable some renders to progress without needing to hunt down every displacement in xrefs and materials.
+1
3dgeeks wrote:Is it possible to still add a displacement override, as this may enable some renders to progress without needing to hunt down every displacement in xrefs and materials.
3dgeeks wrote:Hi Karba,
Great work. We will be giving them a try.
In your opinion if we want to render animations with moving people, would it be faster and use less memory to use animated proxies or meshes with bipeds.?
3dgeeks wrote:Is it possible to still add a displacement override, as this may enable some renders to progress without needing to hunt down every displacement in xrefs and materials.
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