HHbomb wrote:It seems that in 2.06a hair and fur are no more rendered in realtime (octane viewport)
I didn't change anything there.
HHbomb wrote:It seems that in 2.06a hair and fur are no more rendered in realtime (octane viewport)
HHbomb wrote:I have a difference between viewport / octane viewport - octane render. With standard camera when using "Perspective Match"
Can't use octane camera because it don't work with target camera...
HHbomb wrote:The problem is when I use "perspective match" (see capture)
HHbomb wrote:@Karba
The problem is when I use "perspective match" (see capture)
Strange : I can't render hair and fur in octane viewport ("geometry" in effect) in 3dsmaxdesign 2015.
"We" need a size link between octane viewport and render output
Martians wrote:Excellent with proxy support! Thanks!
I am having some problems saving out longer animations - 100-200 frames seems to be okay, but when I try to save out longer sequences it crashes...
Any ideas? I have 64 gb ram in my system, so I'm guessing there should be enough memory to save out my fairly simple object.
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