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Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Mon Aug 21, 2023 12:02 pm
by MartinBoom
Hi, using this version and the Triplanar projection has no nodes to connect to. you can add it but there are nothing in the tab. it's blank
using 2018.
is there an issue here?
also there are a lot of issues regarding the daylight light. you need to turn it on/off for it to appear. speccially if you have a texture environment (hdri) and you go back and forth between them.
is there a timeframe of the update? i've seen that that have been quite some time since the last one


cheers

Martin

Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Mon Aug 21, 2023 12:44 pm
by paride4331
Hi MartinBoom,
Could you share some screenshots or a video showcasing your workflow that reproduces the issue you're reporting?
Regards
Paride

Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Tue Aug 22, 2023 3:56 am
by coilbook
paride4331 wrote:
coilbook wrote:
paride4331 wrote:Hi coilbook,
I don't think I understood, did you export 2 VDBs (one from PhoenixFD and one from Embergeen) and import them into 3dsMax?
Regards
Paride

Hi Paride,

The top image is phoenix simulation with octane volume modifier added. The bottom is embergen vdb. It seems that phoenix never looks smooth and always looks pixelated.


Hi coilbook,
Could you share your PhoenixFD simulation?
Regard
Paride



Hi Paride,

Here it is. Phoenix is always looking blocky even from faraway while embergen smooths the blocks. Thanks

Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Tue Aug 22, 2023 3:16 pm
by MartinBoom
Hi Paride

Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Tue Aug 22, 2023 10:50 pm
by merid888
Everytime when I open the Octanerender viewport a message says the Octane viewport session is still active...
And I didn't start the viewport before, maybe a bug or some error ?

Add a picture like reference.

Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Wed Aug 23, 2023 1:18 pm
by paride4331
MartinBoom wrote:Hi Paride


Hi MartinBoom,
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... narMap.htm
Regards
Paride

Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Thu Aug 24, 2023 2:19 pm
by coilbook
1. Why does octane divide screen into 4 during rendering? And one quarter is always slow to render

2. Why does AI light work well with octane lights but not with VDB lights(fire) or mesh emitters?

Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Fri Aug 25, 2023 12:42 am
by merid888
Does anyone have this problema with heightmap ?

Appear Image I/O error

Thank you if someone can help me

Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Fri Aug 25, 2023 6:03 pm
by coilbook
merid888 wrote:Does anyone have this problema with heightmap ?

Appear Image I/O error

Thank you if someone can help me

Try jpeg instead of tif

Re: OctaneRender® for 3ds max® v2022.1.1 - 13.21

PostPosted: Fri Aug 25, 2023 7:10 pm
by coilbook
Hi Paride,

Phoenix liquid motion blur direction is still wrong. It has 45 degree direction


When can they fix it?