coilbook wrote:Hi Paride,
HEre is the scene with improper phoenix motion blur. At least if they can fix camera motion blur (reverse it)
Please try attached camera to the box and stationary camera. Phoenix mb does opposite effect unlike the box.
scene link
https://wetransfer.com/downloads/921c5b ... 543/23b532I hope this can be fixed soon. Same happens with liquids
The reason why volume instance motion blur was not implemented is that usually when you have a volume that has motion, it interacts with another fluid. For instance, when you have a steam train moving, you expect the steam to be in a curve over the rest of the train (ie interacting with stationary air). If you have the steam exiting in a straight line above, and use instance motion blur, you will have some steam that look like a solid object.
Camera motion blur has no effect on exactly how a volume is traced - the rays are just coming from a different location when they hit the (otherwise stationary) volume.
If you are intending to render a scene as if it is in a vacuum, then I suggest this be added as a feature request, but I can't guarantee at this point that it will come at no cost to performance when it is not being used.
As a workaround, maybe you can keep the box, fire, and camera stationary, and animate the rest of the scene.
Edit: I've added this to our internal tracking system.