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Re: OctaneRender® for 3ds max® v2022.1 - 13.15

PostPosted: Thu Feb 09, 2023 2:03 pm
by mbetke
I mean from Material/Map Browser to Material Editor. Drag or double-clicking, so it appears in the material Editor slot.

For example, this wood material you see there looks good now. But sometimes it imports with the wrong Color Space and it's too bright.
Another thing is for new materials, I save to the Material/Map Browser. 3ds max tends to regenerate the preview from tim to time. When I have certain scenes open, it generates a preview with wrong color space. But after restart, in another scene, it looks right. Hard to explain...

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

PostPosted: Fri Feb 10, 2023 11:14 am
by paride4331
mbetke wrote:I mean from Material/Map Browser to Material Editor. Drag or double-clicking, so it appears in the material Editor slot.

For example, this wood material you see there looks good now. But sometimes it imports with the wrong Color Space and it's too bright.
Another thing is for new materials, I save to the Material/Map Browser. 3ds max tends to regenerate the preview from tim to time. When I have certain scenes open, it generates a preview with wrong color space. But after restart, in another scene, it looks right. Hard to explain...



Hi mbetke,
I'm going to try to replicate your issue.
Thanks
Paride

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

PostPosted: Fri Feb 10, 2023 11:18 am
by paride4331
coilbook wrote:Sometimes octane viewport looks like this, POV is messed up but 3ds max viewport is fine


Hi coilbook,
Is there any chance that you opened the scene using different units?
Regards
Paride

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

PostPosted: Fri Feb 10, 2023 12:11 pm
by mbetke
Thanks for looking into it.
It happens only for some old scenes. Today I deleted around 72GB of old OctaneCache data from my ENU/temp. Maybe this could cause the defect?

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

PostPosted: Fri Feb 10, 2023 7:32 pm
by coilbook
paride4331 wrote:
coilbook wrote:Sometimes octane viewport looks like this, POV is messed up but 3ds max viewport is fine


Hi coilbook,
Is there any chance that you opened the scene using different units?
Regards
Paride

Hi Paride,
no it is scene we work with and sometimes opening octane viewport does this. We have to create a cemra to fix this problem.

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

PostPosted: Mon Feb 13, 2023 11:52 am
by paride4331
coilbook wrote:
paride4331 wrote:
coilbook wrote:Sometimes octane viewport looks like this, POV is messed up but 3ds max viewport is fine


Hi coilbook,
Is there any chance that you opened the scene using different units?
Regards
Paride

Hi Paride,
no it is scene we work with and sometimes opening octane viewport does this. We have to create a cemra to fix this problem.


Hi coilbook,
Yes I can replicate this issue as well. I sent it to devs.
Regards
Paride

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

PostPosted: Mon Feb 20, 2023 9:08 pm
by coilbook
neonZorglub wrote:Hi coilbook,

Thanks for the sample scene.
This will be fixed in the next release.

Hi,
Can we please get an option only selected objects can create dirt texture when they overlap the main object? Currently you have an option normal, self and other. Would be nice that for object A to receive dirt texture only object B can do it and not object C. This opens up possibilities like wetting a ground when object B expands over object A changing its texture using dirt texture while objects C, D, etc not interacting with object A, etc . Thank you

In the video attached you can see the cylinder slice ( that intersects the terrain) is increasing and changing dirt texture of the terrain making it look wet