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Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Mon Jan 08, 2018 8:18 am
by paride4331
Hi Guys,
I will ask about wetmap news, I'll keep you posted.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Mon Jan 08, 2018 4:58 pm
by coilbook
paride4331 wrote:Hi Guys,
I will ask about wetmap news, I'll keep you posted.
Regards
Paride

Thanks!

Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Tue Jan 09, 2018 4:05 pm
by Notiusweb
Hello!
Thinking of the 3.08 release for 3DS Max, as I have been using the most recent development build SA.
Is the plan for the plugin to also have the ability to use .cube/LUT files, like the standalone will?
Regards & THX!

Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Tue Jan 09, 2018 4:44 pm
by richardyarlett
Guys, I have to tell you that this entire build, since 3.06 is just so buggy. I have tried three times to leave 3.06 and go to any of the 3.07 systems, and non of them work with MOVABLE PROXYs. They do not act correctly. They do not move, or load in and out of memory properly. I get frozen geometry and corrupt geometry. Its a REALLY BASIC problem guys. How has then not been address in all of these versions of 3.07. FIX IT PLEASE. MOVEABLE PROXYs are REQUIRED.

Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Wed Jan 10, 2018 3:00 am
by coilbook
Hi Paride,
it seems that octane particles do not work with phoenix. I attached the scene if you simulate 50 frames or so and then render you will see no foam is rendered. Thank you

and we are using the latest phoenix 3.0502 it seems 3.04 worked fine and we are also using 2018 update 4 3ds max

update switching to 3.04 did nothing it is either octane or new max update?

Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Wed Jan 10, 2018 9:37 am
by paride4331

Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Wed Jan 10, 2018 3:17 pm
by coilbook

Thanks!
Hopefully they can fix it soon

Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Thu Jan 11, 2018 2:16 am
by coilbook
looks like expected exposure in AS set to like 1.7, 1.8 etc still slows down octane viewport by at least 5-7 times

Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Thu Jan 11, 2018 7:54 am
by mbetke
I have a question about system units setup. Yesterday i browsed another thread where a "1 Unit = 1 Meter" was suggested to have Octane work right. For years I work with "1 unit = 1 centimeter". PLus I checked the bix "respect system units in files".
Whats the difference? Is there an optical difference? Rendertimes? I set it to meters in one scene but my building was not 5m height but 500meters then.

Would be nice to get some explanaitions. :)

Re: OctaneRender® for 3ds max® v3.07 - 4.44

PostPosted: Thu Jan 11, 2018 10:41 am
by Elvissuperstar007
displacement octane projection does not work