OctaneRender® for 3ds max® v2022.1 - 13.15

Forums: OctaneRender® for 3ds max® v2022.1 - 13.15
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby paride4331 » Fri Feb 03, 2023 10:44 am

paride4331 Fri Feb 03, 2023 10:44 am
coilbook wrote:Hi,
I am trying to create displaced plowed paths using marble and vertex displacement but nothing works. What am I doing wrong? OCtane creates a large scale noise displacement and not where marble texture is. Thanks


Hi Coilbook,
You should use a baking texture node.
Regards
Paride
Attachments
02.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby coilbook » Fri Feb 03, 2023 5:59 pm

coilbook Fri Feb 03, 2023 5:59 pm
paride4331 wrote:
coilbook wrote:Hi,
I am trying to create displaced plowed paths using marble and vertex displacement but nothing works. What am I doing wrong? OCtane creates a large scale noise displacement and not where marble texture is. Thanks


Hi Coilbook,
You should use a baking texture node.
Regards
Paride

Thank you. Could you upload the scene? On large sales like miles it doesnt work Not sure if subdiv must be high but everything then slows down

Will baking create tiling effect over large distances? I thought that was the whole point of procedural displacement where you don't have to map it and it is not tillable.
Attachments
ssssssssssssssssss.jpg
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby coilbook » Mon Feb 06, 2023 4:57 am

coilbook Mon Feb 06, 2023 4:57 am
There is a clear bug with phoenix fd liquid motion blur direction. Water is falling down at high speed but motion blur is diagonal? Thanks

And look at splash motion blur. It is like it is going up. It starts out ok but then it looks strange.

Also when using PHX PArticle Text for wet maps rendering is super slow and unusable.

The video is attached. You can see water mb is diagonal instead of down. Splash mb goes away


UPDATE:
Strange mb for splash might be caused by using the reference splash particle as 3ds max sphere instead of sphere as mesh and leaving movable proxy on
Still no idea why liquid mb is diagonal
Attachments

[ Play Quicktime file ] FullSizeRender.MOV [ 1.18 MiB | Viewed 1071 times ]

wetmaps.jpg
direction.jpg
mb bug.jpg
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby paride4331 » Tue Feb 07, 2023 11:10 am

paride4331 Tue Feb 07, 2023 11:10 am
coilbook wrote:
paride4331 wrote:
coilbook wrote:Hi,
I am trying to create displaced plowed paths using marble and vertex displacement but nothing works. What am I doing wrong? OCtane creates a large scale noise displacement and not where marble texture is. Thanks


Hi Coilbook,
You should use a baking texture node.
Regards
Paride

Thank you. Could you upload the scene? On large sales like miles it doesnt work Not sure if subdiv must be high but everything then slows down

Will baking create tiling effect over large distances? I thought that was the whole point of procedural displacement where you don't have to map it and it is not tillable.


Hi coilbook,
here for you.
Regard
Paride
Attachments
test3.zip
(729.33 KiB) Downloaded 62 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby mbetke » Wed Feb 08, 2023 10:44 am

mbetke Wed Feb 08, 2023 10:44 am
There is bug in color management. Let me explain:
First, I've set in Octane Preferences -> Material -> "Textures: Default Color Space = sRGB".
Some of my custom materials use Color Space: Linear sRGB + legacy Gamma = 2.2.
Newer materials use Color Space: Linear sRGB = 1.0
Both settings look good when working with the materials in my scenes.

But I've experienced a strange and random experience with some materials. When I drag and drop them (using the compact material editor) the color space changes from sRGB to Linear sRGB, resulting in a bright material because the Legacy gamma stays 1.0.
This happened also to bought models like trees from Maxtree. I contacted them, and they created the materials in proper color space. So Octane seems to "convert" something internally.

I wasn't able to track the problem down, but it slows down my work when I have to change the Legacy Gamma or Color space manually. Especially with vegetation.
Any ideas where I can start to solve the issues?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby coilbook » Thu Feb 09, 2023 2:24 am

coilbook Thu Feb 09, 2023 2:24 am
Sometimes octane viewport looks like this, POV is messed up but 3ds max viewport is fine
Attachments
pov.jpg
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2984
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby paride4331 » Thu Feb 09, 2023 11:05 am

paride4331 Thu Feb 09, 2023 11:05 am
mbetke wrote:There is bug in color management. Let me explain:
First, I've set in Octane Preferences -> Material -> "Textures: Default Color Space = sRGB".
Some of my custom materials use Color Space: Linear sRGB + legacy Gamma = 2.2.
Newer materials use Color Space: Linear sRGB = 1.0
Both settings look good when working with the materials in my scenes.

But I've experienced a strange and random experience with some materials. When I drag and drop them (using the compact material editor) the color space changes from sRGB to Linear sRGB, resulting in a bright material because the Legacy gamma stays 1.0.
This happened also to bought models like trees from Maxtree. I contacted them, and they created the materials in proper color space. So Octane seems to "convert" something internally.

I wasn't able to track the problem down, but it slows down my work when I have to change the Legacy Gamma or Color space manually. Especially with vegetation.
Any ideas where I can start to solve the issues?


Hi mbetke,
Did you try setting the texture defaul color space in Octane preference?
Regards
Paride
Attachments
05.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby mbetke » Thu Feb 09, 2023 11:12 am

mbetke Thu Feb 09, 2023 11:12 am
Yes, like I wrote in my post: "First, I've set in Octane Preferences -> Material -> "Textures: Default Color Space = sRGB"." ;)
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby paride4331 » Thu Feb 09, 2023 12:07 pm

paride4331 Thu Feb 09, 2023 12:07 pm
coilbook wrote:There is a clear bug with phoenix fd liquid motion blur direction. Water is falling down at high speed but motion blur is diagonal? Thanks

And look at splash motion blur. It is like it is going up. It starts out ok but then it looks strange.

Also when using PHX PArticle Text for wet maps rendering is super slow and unusable.

The video is attached. You can see water mb is diagonal instead of down. Splash mb goes away


UPDATE:
Strange mb for splash might be caused by using the reference splash particle as 3ds max sphere instead of sphere as mesh and leaving movable proxy on
Still no idea why liquid mb is diagonal



Hi coilbook,
could you share your scene in pm?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v2022.1 - 13.15

Postby paride4331 » Thu Feb 09, 2023 12:52 pm

paride4331 Thu Feb 09, 2023 12:52 pm
mbetke wrote:Yes, like I wrote in my post: "First, I've set in Octane Preferences -> Material -> "Textures: Default Color Space = sRGB"." ;)


Hi mbetke,
What do you mean? Drag and drop from?.. "When I drag and drop them (using the compact material editor) the color space changes from sRGB to Linear sRGB..."
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 4 guests

Fri Mar 29, 2024 1:01 pm [ UTC ]
cron