OctaneRender® for 3ds max® v2021.1 - 12.09

Forums: OctaneRender® for 3ds max® v2021.1 - 12.09
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby paride4331 » Tue Jan 25, 2022 2:47 pm

paride4331 Tue Jan 25, 2022 2:47 pm
Templas wrote:Hello, I have an error when rendering a beauty pass in PNG format, just black and white stripes (Alpha enabled), if render in EXR, then everything is fine.


Hi Templas,
I'm not sure what you mean; are you meaning "saving"?
I can't reproduce this issue. Can you share a screenshot about your workflow?
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby lunarstudio » Wed Jan 26, 2022 3:35 pm

lunarstudio Wed Jan 26, 2022 3:35 pm
I'm experiencing random crashes when rebuilding in the preview window. Simple scenes which worked in the past. I'm thinking this may be nvidia driver related. Tried to see if the latest game driver "fixed" some things. Also crashes with Arnold materials and had to turn off "progressive rendering." I may have to go back two studio versions.
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby paride4331 » Thu Jan 27, 2022 2:27 pm

paride4331 Thu Jan 27, 2022 2:27 pm
lunarstudio wrote:I'm experiencing random crashes when rebuilding in the preview window. Simple scenes which worked in the past. I'm thinking this may be nvidia driver related. Tried to see if the latest game driver "fixed" some things. Also crashes with Arnold materials and had to turn off "progressive rendering." I may have to go back two studio versions.


Hi lunarstudio,
I've no crashes using Studio 511.09
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby neonZorglub » Tue Feb 01, 2022 6:50 am

neonZorglub Tue Feb 01, 2022 6:50 am
Jani wrote:I have a forest pack problem after installing this latest version, in that any time I try to run octane with direct mode enabled and a forest pack object present, I get an instant crash.

I've got a link to a video which describes this available here:

https://drive.google.com/file/d/1pt9aXq ... sp=sharing

and an empty max file with the Octane preset helper here:

https://drive.google.com/file/d/1ahBp0h ... sp=sharing

Please try to fix this.

Thanks!


Hi Jani,
Thank you for those files, and reporting this issue.
I couldn't reproduce the crash with Forest Pro 7.1.1 and 7.3.0
What version of Forest Pro are you using ?
Thanks
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby neonZorglub » Tue Feb 01, 2022 12:30 pm

neonZorglub Tue Feb 01, 2022 12:30 pm
ramone163 wrote:"Field-of-view" tool do nothing in OctaneRender Viewport.
https://dl.dropboxusercontent.com/s/d77 ... 155800.jpg

Hi ramone163,
Thank you for reporting this issue.
That's right, when changing the FOV with this tool, it is only updated when changing to a different max viewport, and then, back to current one.
That will be fixed in the next release.
Thanks
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby neonZorglub » Wed Feb 02, 2022 3:46 am

neonZorglub Wed Feb 02, 2022 3:46 am
richardyarlett wrote:SOLUTION TO DENOISED BEAUTY PASS

3DSMAX users.. found a bug in the lastest version 2021.1 - 12.09
It seems that unless you add the DENOISED BEAUTY pass added to your RENDER ELEMENTS, it will ignore the beauty pass as the primary output and only output the raw noised pass, EVEN if you have selected that option in the TOOLS > OPTIONS setting.


Hi richardyarlett,
Thank you for this work around, that works fine.
The option "Use denoised beauty output instead of beauty" do not work as expected.
This will be fixed in the next release.
Thanks
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby mbetke » Thu Feb 03, 2022 9:14 am

mbetke Thu Feb 03, 2022 9:14 am
I still get those sudden and random crashes when I close the viewport.

It happens when I close the viewport after a few samples. I only can prevent it when I press the pause button and wait a few seconds.
But its not depending on a certain scene.
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby neonZorglub » Mon Feb 07, 2022 10:01 pm

neonZorglub Mon Feb 07, 2022 10:01 pm
mbetke wrote:I still get those sudden and random crashes when I close the viewport.

It happens when I close the viewport after a few samples. I only can prevent it when I press the pause button and wait a few seconds.
But its not depending on a certain scene.


Hi mbetke,
That's strange, we can't reproduce this crash..
It could be from a setting in Octane Preferences..

Could you send your file octane3dsMaxConfig.cfg (open Octane Preferences, menu "Tools / Explore Octane Preference Folder", should point to it)

Alternatively, you could send a simple scene, with a Preset Helper (that includes most of the settings from Preferences) :
In Octane Preferences, use menu "Preset" / "Add Octane Preset Helper", and on the newly created "OctanePreset_001" object, set 'Included categories' to 'Full"

You could also try "Preset / Reset default settings" (and maybe backup this file octane3dsMaxConfig.cfg before..)
Thanks
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby HHbomb » Tue Feb 08, 2022 9:45 am

HHbomb Tue Feb 08, 2022 9:45 am
Hi, NZ !
Do you plan to release 2021.1.1 ? It seems to solve my problem with clay rendering ( if I have understood the release note ) Thanks
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Re: OctaneRender® for 3ds max® v2021.1 - 12.09

Postby neonZorglub » Tue Feb 08, 2022 9:28 pm

neonZorglub Tue Feb 08, 2022 9:28 pm
HHbomb wrote:Hi, NZ !
Do you plan to release 2021.1.1 ? It seems to solve my problem with clay rendering ( if I have understood the release note ) Thanks

Hi HHbomb,
In 2021.1.1, there is a bug with Cryptomatte passes that causes crashes when saving in HDR.. so I was hesitant..
But as I remember, that's right, the clay rendering is fixed.. so, I'll release it soon, for those who don't use Cryptomatte ..
Thanks
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