OctaneRender® for 3ds max® v2020.2.3 - 11.09

Forums: OctaneRender® for 3ds max® v2020.2.3 - 11.09
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby imanshirani » Wed May 12, 2021 12:06 am

imanshirani Wed May 12, 2021 12:06 am
neonZorglub I found the problem Thanks
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby HHbomb » Wed May 12, 2021 8:21 am

HHbomb Wed May 12, 2021 8:21 am
You had a material with displacement texture without uvmaping ? That's right ? Just to know.
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby imanshirani » Fri May 14, 2021 4:42 am

imanshirani Fri May 14, 2021 4:42 am
HHbomb wrote:You had a material with displacement texture without uvmaping ? That's right ? Just to know.

actually, after retopology, we should be unwrapping the object again. I just used the UVW map for the test.
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby Elvissuperstar007 » Mon May 24, 2021 9:45 pm

Elvissuperstar007 Mon May 24, 2021 9:45 pm
what are the black spots?
everything is fine, and after the end there are black pixels
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby paride4331 » Tue May 25, 2021 1:15 pm

paride4331 Tue May 25, 2021 1:15 pm
Elvissuperstar007 wrote:what are the black spots?
everything is fine, and after the end there are black pixels


Hi Elvissuperstar007.
Which Ones? There're a lot of black pixels in this rendering.
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby Rik » Thu May 27, 2021 6:56 am

Rik Thu May 27, 2021 6:56 am
Elvissuperstar007 wrote:what are the black spots?
everything is fine, and after the end there are black pixels


Is viewport tone mapping set to LDR rather than HDR?
I had this effect once but changing to HDR fixed it.
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby Elvissuperstar007 » Fri May 28, 2021 10:14 am

Elvissuperstar007 Fri May 28, 2021 10:14 am
+100
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby samsue » Wed Jun 09, 2021 9:10 am

samsue Wed Jun 09, 2021 9:10 am
little things make the difference... the list of maps now separated by categories is so good

if this concept was applied to the entire Octane SDK... man it would be a huge
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby paride4331 » Wed Jun 09, 2021 12:59 pm

paride4331 Wed Jun 09, 2021 12:59 pm
samsue wrote:little things make the difference... the list of maps now separated by categories is so good

if this concept was applied to the entire Octane SDK... man it would be a huge


Hi samsue,
I'm not exactly sure what it means.
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Re: OctaneRender® for 3ds max® v2020.2.3 - 11.09

Postby MartinBoom » Fri Jun 11, 2021 3:24 am

MartinBoom Fri Jun 11, 2021 3:24 am
HI,

im getting a very strange behavior with this version.
during Viewport rendering blank viewports start poping up. and i have to minimize those to get to the ACTUAL rendering vewiport.
rendering usually finishes but aftar that max crashes.
not sure what it is but it never happened to me before. only with this version.
for reference im using 3ds max 2018 and Nvidia studio drivers 462.59 on a Dual GTX 1080ti

one more thing is that when i open the slate material editor on right click to add a new material there is a 30-40sec freeze.
started happening when you added the maps and material groupings



any ideas?


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