OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby paride4331 » Thu Jan 03, 2019 10:59 am

paride4331 Thu Jan 03, 2019 10:59 am
coilbook wrote:There is still problem with octane and 3ds max lags it causes.
After having octane viewport opened and messing with textures and mesh on sub level 3ds max slows down a lot. Then 3ds max must be restarted.

Please note: display card is not being used during this at all so it is not display video card. Octane 2 and earlier 3 versions never did this.


2 videos are attached. One is when max is working fine before octane viewport is used and the other one is after messing with textures, sub level mesh during octane viewport. And what octane does to 3ds max speed.

Problem 2:


Very slow opening times of octane viewport when phoenix smoke grid is present about 2-3 min but only using 1 gb of vram

Also octane crashes when in normal map invert button is pressed when viewport is opned. Cuda 700


Hi coilbook,
I have some laggy issue too but not normal map crash, I will sent to developers my test.
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Paride
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby neonZorglub » Thu Jan 03, 2019 10:22 pm

neonZorglub Thu Jan 03, 2019 10:22 pm
coilbook wrote:Hi Paride,
I attached the scene with turbosmooth. It is not about GPU or mesh method. Render iters doesn't work during rendering. For instance, scanline renderer smooths mesh during rendering, octane doesn't
Thanks

Hi coilbook,
When using this modifier, you need to turn on Render mode for this object (Render settings, 'Notify objects on render' : Per object, and in this object's Octane properties, turn on 'Use render mode'.
Or just turn it on for all objects: Render settings, 'Notify objects on render' : All objects, but this can have bad effect on performance, with scenes with many objects..)
Thanks
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby paride4331 » Fri Jan 04, 2019 12:06 pm

paride4331 Fri Jan 04, 2019 12:06 pm
oscartung wrote:Can the vertex paint attributes be exported to standalone in this release?


Hi oscartung.
developers are improving vertex paint.
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Paride
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby coilbook » Tue Jan 08, 2019 5:00 pm

coilbook Tue Jan 08, 2019 5:00 pm
There is a problem to where octane assigns slaves. Lets say I have 2 3ds max scenes opened A and B.
A is rendering. B is just opened. Then one of the slaves from scene A dies. The slaves is rebooted then it is auto-signed to 3ds max scene B and not back to A which is rendering. Can this be fixed? If I have 3-4 scenes opened it will always assign B, C ,D and never back to A
Can octane detect which 3ds max is rendering and let that slave join again.
Thanks
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby coilbook » Sun Jan 13, 2019 4:01 pm

coilbook Sun Jan 13, 2019 4:01 pm
There is still a bug where phoenix's empty parts of grid slow down octane renderer. There is no smoke and octane still slows down by 5 times almost like there is a smoke Please fix it I reported this problem 2 times already.
So there is a problem with transparency where octane calculates clear grid cells as smoke.
Even having just the sim of clear smoke octane will slow down a lot.
Attachments
grid bug.jpg
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby SergKlyosov » Mon Jan 14, 2019 7:39 pm

SergKlyosov Mon Jan 14, 2019 7:39 pm
Hi guys,

I have a model of a car and it is only 1 million of polygons, but when I'm trying to render it - I got this error message
How can I resolve it?

Cheers
Attachments
Car.jpg
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby coilbook » Mon Jan 14, 2019 10:08 pm

coilbook Mon Jan 14, 2019 10:08 pm
HI Paride,
could you please tell developers when octane light is cloned while octane viewport is opened max crashes Thanks
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby paride4331 » Tue Jan 15, 2019 9:35 am

paride4331 Tue Jan 15, 2019 9:35 am
coilbook wrote:HI Paride,
could you please tell developers when octane light is cloned while octane viewport is opened max crashes Thanks


Hi coilbook,
I do not have this issue, could you give me some more details? I cloned, copied, instanced, using / not using quick update mode, but everything seems to work.
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Paride
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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby coilbook » Tue Jan 15, 2019 6:20 pm

coilbook Tue Jan 15, 2019 6:20 pm
paride4331 wrote:
coilbook wrote:HI Paride,
could you please tell developers when octane light is cloned while octane viewport is opened max crashes Thanks


Hi coilbook,
I do not have this issue, could you give me some more details? I cloned, copied, instanced, using / not using quick update mode, but everything seems to work.
Regards
Paride

I attached the error
It happens even when changing scale of noise texture or adding materials while viewport is opened. IT happens especially when you dont have enough vram and use CPU ram
Attachments

[ Play Quicktime file ] bug.MOV [ 2.34 MiB | Viewed 3604 times ]

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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]

Postby coilbook » Thu Jan 17, 2019 3:53 pm

coilbook Thu Jan 17, 2019 3:53 pm
Any update on itoo forest ans octane slow eval times. It seems that that's the only thing that makes octane eval slow between each frame
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