OctaneRender® for 3ds max® v4.01.1 - 6.12 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v4.01.1 - 6.12 [OBSOLETE]
Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby paride4331 » Wed Jan 16, 2019 3:45 pm

paride4331 Wed Jan 16, 2019 3:45 pm
mbetke wrote:I tested with new registry settings. It renders without crash but the computer hangs, lags so hard that I only can do one thing every minutes until driver crash. :(
Only with this scene and displacement.

I will give up on this and built the metal framing with geometry...would appreciate a solution for further versions because it is something wrong in Octane.


Hi mbetke,
could you try as follow?
Regards
Paride
Attachments
04b.jpg
opt.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby mbetke » Wed Jan 16, 2019 4:55 pm

mbetke Wed Jan 16, 2019 4:55 pm
Nothing changed. Crashes the driver.

Does the roof with displacement work for you? I mean the vertical grey parts with the black/white displacement map.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby paride4331 » Thu Jan 17, 2019 10:29 am

paride4331 Thu Jan 17, 2019 10:29 am
mbetke wrote:Nothing changed. Crashes the driver.

Does the roof with displacement work for you? I mean the vertical grey parts with the black/white displacement map.


Hi mbetke,
I had some GPU failure, with or without displacement , I sent your scene to developers .
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby mbetke » Thu Jan 17, 2019 12:54 pm

mbetke Thu Jan 17, 2019 12:54 pm
Okay. then this is a new one. I always had only problems with displacement.

Since I rendered the finals out of the scenes with geometry the only "bug" I had today was the non working denoiser. All checkboxes were checked and I clicked it some times but denoiser just didn't kicked in. Of course I selected the denoised beauty pass.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby paride4331 » Thu Jan 17, 2019 1:37 pm

paride4331 Thu Jan 17, 2019 1:37 pm
mbetke wrote:Okay. then this is a new one. I always had only problems with displacement.

Since I rendered the finals out of the scenes with geometry the only "bug" I had today was the non working denoiser. All checkboxes were checked and I clicked it some times but denoiser just didn't kicked in. Of course I selected the denoised beauty pass.


Hi mbetke,
did you check in Octane camera and in device pannel?
try activating cpu memory
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby mbetke » Thu Jan 17, 2019 1:39 pm

mbetke Thu Jan 17, 2019 1:39 pm
Yes I checked. 8Gb free vram while rendering. No issues there with 24GB in total.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby paride4331 » Thu Jan 17, 2019 2:00 pm

paride4331 Thu Jan 17, 2019 2:00 pm
mbetke wrote:Yes I checked. 8Gb free vram while rendering. No issues there with 24GB in total.


Hi mbetke,
had you experimented something like that?
viewtopic.php?f=36&t=70151
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby mbetke » Fri Jan 18, 2019 7:51 am

mbetke Fri Jan 18, 2019 7:51 am
No crashes. I now checked "denoise on completion" and then it works. One GPU used for Denoise, the other one for Tone-mapping.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mbetke
Licensed Customer
Licensed Customer
 
Posts: 1284
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby paride4331 » Fri Jan 18, 2019 10:11 am

paride4331 Fri Jan 18, 2019 10:11 am
mbetke wrote:No crashes. I now checked "denoise on completion" and then it works. One GPU used for Denoise, the other one for Tone-mapping.


Hi mbetke,
this issue should be fixed simply checking/unchecking or pressing rebuild geometry.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3686
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender® for 3ds max® v4.01.1 - 6.12

Postby HHbomb » Tue Jan 22, 2019 9:45 am

HHbomb Tue Jan 22, 2019 9:45 am
Hi,
in this release I can't manage to render "Active Layer ID". Sometimes it works, sometime it take in account just few objects with same ID.... It is really a pain.
Before It worked like a charm...
Hope it can be fixed.

EDIT : It is related to Octane scene Persistency...... If I keep all nodes, octane don't see the ID nodes modifications. Now I know :-)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Licensed Customer
 
Posts: 1305
Joined: Wed Jun 30, 2010 8:45 pm
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 2 guests

Fri Mar 29, 2024 8:07 am [ UTC ]