OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby Rico_uk » Fri Mar 23, 2018 3:44 pm

Rico_uk Fri Mar 23, 2018 3:44 pm
Octane lights cast a shadow from Toon lights even if the Cast shadows checkbox is unchecked.
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby coilbook » Fri Mar 23, 2018 10:36 pm

coilbook Fri Mar 23, 2018 10:36 pm
Hi Paride,
anyway to have octane lights brighter. The cloud on the right is 100 meters by 100 and the octane light is like 10 meters We want to place it inside like a lightning. Other any other ways to do it to have brighter light. For some reason volume emission does not work are there good ways to make clouds light up Thank you
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby paride4331 » Mon Mar 26, 2018 12:14 pm

paride4331 Mon Mar 26, 2018 12:14 pm
Hi coilbook,
I think best solution is to use texture emission, to use volume emitter you need your sim has emission values in vdb. My advice is to put multiple emisison textures and different geometric shapes inside the cloud.
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Paride
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby paride4331 » Mon Mar 26, 2018 12:33 pm

paride4331 Mon Mar 26, 2018 12:33 pm
Rico_uk wrote:Octane lights cast a shadow from Toon lights even if the Cast shadows checkbox is unchecked.

Hi RicoUk,
toon material works with toonlights.
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby Rico_uk » Tue Mar 27, 2018 9:28 am

Rico_uk Tue Mar 27, 2018 9:28 am
Hi Paride. Yes indeed, what I was meaning is that an Octane light will cause a Toon light to cast shadows. I've attached a still to help to explain.
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toon_light_shadow.jpg
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby paride4331 » Tue Mar 27, 2018 10:18 am

paride4331 Tue Mar 27, 2018 10:18 am
Rico_uk wrote:Hi Paride. Yes indeed, what I was meaning is that an Octane light will cause a Toon light to cast shadows. I've attached a still to help to explain.


Hi Rico_Uk,
Cast shadow option does not work with toon material; as you can see using diffuse material (A) cast shadow works fine, but not using toon material (B).
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby Rico_uk » Tue Mar 27, 2018 10:26 am

Rico_uk Tue Mar 27, 2018 10:26 am
What I'm trying to do is have toon materials and toon lights in the same scene as octane materials and octane lights, and I don't want the octane lights to cast shadows onto the toon material (as shown in the image in my last post where the rectangular shadow from the octane light can be seen on the surface of the toon material object).
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby paride4331 » Tue Mar 27, 2018 10:36 am

paride4331 Tue Mar 27, 2018 10:36 am
Rico_uk wrote:What I'm trying to do is have toon materials and toon lights in the same scene as octane materials and octane lights, and I don't want the octane lights to cast shadows onto the toon material (as shown in the image in my last post where the rectangular shadow from the octane light can be seen on the surface of the toon material object).


Hi Rico_uK,
I advise you to use geometry with emission texture node, set opacity 0.
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby Rico_uk » Tue Mar 27, 2018 11:04 am

Rico_uk Tue Mar 27, 2018 11:04 am
Thank you that's a good tip!
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Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]

Postby truerender » Mon Apr 02, 2018 1:51 pm

truerender Mon Apr 02, 2018 1:51 pm
max 2014
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