OctaneRender® for 3ds max® v3.06 - 4.33 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.06 - 4.33 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby paride4331 » Thu May 25, 2017 9:16 am

paride4331 Thu May 25, 2017 9:16 am
Hi acc24ex,
Your suggestion about using separate Gpu for material editor is a good idea to reduce lack, which I agree with you;
I have in the past suggested this to developers; it's something about SDK , so it can not be solved by 3ds Max developers.
A workaround could be using manual update option in 3ds Max material editor.
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby Goldisart » Fri May 26, 2017 7:57 am

Goldisart Fri May 26, 2017 7:57 am
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby Goldisart » Fri May 26, 2017 9:12 am

Goldisart Fri May 26, 2017 9:12 am
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby acc24ex » Fri May 26, 2017 6:21 pm

acc24ex Fri May 26, 2017 6:21 pm
is equirectangular camera still not supported in 3ds max, or did I miss something?
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby Elvissuperstar007 » Fri May 26, 2017 6:37 pm

Elvissuperstar007 Fri May 26, 2017 6:37 pm
I remind you do not forget to add an infinite plane! 3.06-34
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby octanegraff » Sun May 28, 2017 3:42 pm

octanegraff Sun May 28, 2017 3:42 pm
Is this version compatible with 3DS Max 2018 yet? I am not finding any documentation stating that it is.
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby coilbook » Sun May 28, 2017 9:57 pm

coilbook Sun May 28, 2017 9:57 pm
Elvissuperstar007 wrote:I remind you do not forget to add an infinite plane! 3.06-34

what is an infinite plane for?
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby Elvissuperstar007 » Mon May 29, 2017 12:18 am

Elvissuperstar007 Mon May 29, 2017 12:18 am
coilbook wrote:
Elvissuperstar007 wrote:I remind you do not forget to add an infinite plane! 3.06-34

what is an infinite plane for?


Support for infinite planes

You can now add up to 4 infinite planes to a scene using the new plane geometry node. The UV mapping is aligned with the X/-Z coordinate axis, but you can also apply a transformation to the object using the placement/scatter nodes. Displacement mapping does not work on infinite planes.
viewtopic.php?f=24&t=60014
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby coilbook » Mon May 29, 2017 1:38 am

coilbook Mon May 29, 2017 1:38 am
Elvissuperstar007 wrote:
coilbook wrote:
Elvissuperstar007 wrote:I remind you do not forget to add an infinite plane! 3.06-34

what is an infinite plane for?


Support for infinite planes

You can now add up to 4 infinite planes to a scene using the new plane geometry node. The UV mapping is aligned with the X/-Z coordinate axis, but you can also apply a transformation to the object using the placement/scatter nodes. Displacement mapping does not work on infinite planes.
viewtopic.php?f=24&t=60014



wow thank you

by the way where do i find it in 3ds max " manual says "new plane geometry node."
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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Postby paride4331 » Mon May 29, 2017 9:07 am

paride4331 Mon May 29, 2017 9:07 am
@acc24ex,
Incorrect loading of the field-of-view settings in animated panoramic cameras was fixed in SDK 3.06.01
As recommended by other users you could export to SA or "keep upright" in camera setting.
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