rashadcarter wrote:Sighman,
I am still observing the smoothing bug, but it only arises at certain viewing angles. I have as instructed set the Rounded Edge value to 0 for all materials in the Mix. In the example image below, in the areas facing toward and away fro the sun the smoothing seems fine but along the terminator it gets strange. This problems does seem to go away if I disable fake shadows. Thanks for your help. FYI I havent installed the very newest update, but I figured I fill you in i=on this now. I'll be installing the new one (.26) soon.
Try raising your ray epsilon value in the kernel. Just nudge it up a bit at a time because too much ray epsilon will cause other unwanted side effects. For example, if it is currently .000001 try setting it to .000002, .000003, etc. Until the banding go away. Do a google search for 'ray epsilon octane' to find more info, including a YouTube video.