Hi Gents,
Not sure if this is helpful, but
I encountered this a while back in the version 3.03.02.19. Upon checking the Optimize Mesh selection under Effects> Octane Object, the problem rectified.
Rick
protovu wrote:Hi Gents,
Not sure if this is helpful, but
I encountered this a while back in the version 3.03.02.19. Upon checking the Optimize Mesh selection under Effects> Octane Object, the problem rectified.
Rick
rashadcarter wrote:Here an example file. Thanks, Sighman.
Sighman wrote:rashadcarter wrote:Here an example file. Thanks, Sighman.
The reason that the smoothing is not working is because you have non-zero edge rounding in your first material. You only want to use edge rounding when you have hard edges. I checked and it is stored in your Carrara shader file as a non-zero value. It looks like you are going to have to fix your shaders to zero out edge rounding.
PhilW wrote:Don't know how I missed these latest developments - but catching up now!
P.S. After a little fiddling, I have the hair gradient working - looks good! I noticed in the notes that you can now use both bump and normal maps at the same time - has this been implemented in the Carrara plugin yet?
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