OctaneRender for Carrara 3.03.04.23[Stable]

Forums: OctaneRender for Carrara 3.03.04.23[Stable]
Carrara (Integrated Plugin developed by Sighman)

Re: OctaneRender for Carrara 3.03.04.22[Stable]

Postby Sighman » Sat Oct 01, 2016 2:16 am

Sighman Sat Oct 01, 2016 2:16 am
I don't know any more than what's posted on the public forums. I beleave its on the roadmap but I have no idea when or what it's priority is.
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Re: OctaneRender for Carrara 3.03.04.23[Stable]

Postby Sighman » Fri Oct 07, 2016 10:28 pm

Sighman Fri Oct 07, 2016 10:28 pm
New update posted to this tread to address a baking camera bug.
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Re: OctaneRender for Carrara 3.03.04.23[Stable]

Postby Tugpsx » Sat Oct 08, 2016 3:54 pm

Tugpsx Sat Oct 08, 2016 3:54 pm
Thanks again for update. Playing around again and found that when the render room is set to Octane integrated viewport, if I switch views before the sampling is completed I get a request to stop the render. When I choose not to stop the render the render viewport disappears and there appears to be no way to get it back but to render again. is there a way to access the progress bar yet, since it shows 100 percent completed when its still sampling.
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Re: OctaneRender for Carrara 3.03.04.23[Stable]

Postby Sighman » Sat Oct 08, 2016 7:16 pm

Sighman Sat Oct 08, 2016 7:16 pm
Tugpsx wrote:Thanks again for update. Playing around again and found that when the render room is set to Octane integrated viewport, if I switch views before the sampling is completed I get a request to stop the render. When I choose not to stop the render the render viewport disappears and there appears to be no way to get it back but to render again. is there a way to access the progress bar yet, since it shows 100 percent completed when its still sampling.

I'll look into it but don't get your hopes up. I had to shoehorn octane into the render room as it is. It is not very robust and should only be used for batch rendering and rendering .avi files. Always use the ORVP window for still rendering and rendering animations to individual files.
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Re: OctaneRender for Carrara 3.03.04.23[Stable]

Postby Tugpsx » Mon Oct 10, 2016 2:29 am

Tugpsx Mon Oct 10, 2016 2:29 am
Thanks, for quick reply. Looking forward to your progress.
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Re: OctaneRender for Carrara 3.03.04.23[Stable]

Postby Sighman » Sun Oct 16, 2016 12:47 am

Sighman Sun Oct 16, 2016 12:47 am
A new update has been posted here: viewtopic.php?f=79&t=56881
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Re: OctaneRender for Carrara 3.03.04.23[Stable] - No UV transfor

Postby protovu » Wed Nov 02, 2016 6:19 pm

protovu Wed Nov 02, 2016 6:19 pm
Hi Simon,
2 problems:
I have a material which is not allowing any Octane UV transform. Oddly, it does allow Carrara UV transform.
The same crosshatch bitmap does work in other Octane Materials. I will work around, but would like to know how to correct the existing Material instead of swapping it out.

Separately, I am not able to update to the latest, per attached.
thanks for your help,
Rick
Attachments
no access.png
UV transform fail.png
noUVtransform.zip
(31.09 KiB) Downloaded 301 times
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Re: OctaneRender for Carrara 3.03.04.23[Stable]

Postby Sighman » Wed Nov 02, 2016 11:33 pm

Sighman Wed Nov 02, 2016 11:33 pm
Make sure Carrara is not running when you install.
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Re: OctaneRender for Carrara 3.03.04.23[Stable]

Postby protovu » Thu Nov 03, 2016 3:29 pm

protovu Thu Nov 03, 2016 3:29 pm
Sighman wrote:Make sure Carrara is not running when you install.


Yep..sure enough was the problem.

Was able to install, but not able to use. Kept crashing on polygon selection in vertex model room.
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Marquis issue again

Postby protovu » Thu Dec 01, 2016 12:19 am

protovu Thu Dec 01, 2016 12:19 am
Hi Simon,
Having the same issue with multiple keyframe selection again. Narrowed it down to one Material. Deleting the Material, stops the problem. Haven't done much to the material, other than add a name.
Can you please take a look?
Thanks,
Rick
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no marquis.zip
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