OctaneRender for Carrara 3.0.0.5 [Test]

Forums: OctaneRender for Carrara 3.0.0.5 [Test]
Carrara (Integrated Plugin developed by Sighman)

Re: OctaneRender for Carrara 3.0.0.3 [Test]

Postby PhilW » Sun Apr 03, 2016 8:20 am

PhilW Sun Apr 03, 2016 8:20 am
I have a possible bug report - if an object is set with visibility turned off on the first frame of a render, it does not appear when visibility is turned back on later in the animation. It was reported on a thread here:
http://www.daz3d.com/forums/discussion/ ... ion#latest

As I reported on that thread, if you do a Reload Scene after the object becomes visibility, it renders OK. I am guessing that invisible objects are screened out to save memory, but then they are not being restored when the visible state changes.
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Re: OctaneRender for Carrara 3.0.0.3 [Test]

Postby Sighman » Sun Apr 03, 2016 8:51 am

Sighman Sun Apr 03, 2016 8:51 am
I just fixed this in the 2.25 release. I have not posted the fix for 3.0 yet.
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Re: OctaneRender for Carrara 3.0.0.3 [Test]

Postby Sighman » Sun Apr 03, 2016 8:53 am

Sighman Sun Apr 03, 2016 8:53 am
Tugpsx wrote:@Sighman, the sliders on the Render Target pop-out are a bit sensitive. A small click produces large change in most cases. Can we get numerical input.

Just click on the number to enter edit mode.
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Re: OctaneRender for Carrara 3.0.0.3 [Test]

Postby PhilW » Sun Apr 03, 2016 11:08 am

PhilW Sun Apr 03, 2016 11:08 am
Sighman wrote:I just fixed this in the 2.25 release. I have not posted the fix for 3.0 yet.


OK - great!
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Re: OctaneRender for Carrara 3.0.0.4 [Test]

Postby Sighman » Sun Apr 03, 2016 10:15 pm

Sighman Sun Apr 03, 2016 10:15 pm
New update posted to this thread to address issues found in 2.25.
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Re: OctaneRender for Carrara 3.0.0.4 [Test]

Postby PhilW » Mon Apr 04, 2016 9:15 am

PhilW Mon Apr 04, 2016 9:15 am
Great - thanks!
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Re: OctaneRender for Carrara 3.0.0.4 [Test]

Postby PhilW » Fri Apr 08, 2016 10:38 pm

PhilW Fri Apr 08, 2016 10:38 pm
I am finding that when I load older saved materials, the "Inverse Absorbtion" box within "Medium" (for a specular material) is checked when it shouldn't be, and on a figure with typically many material zones, it can be a pain to go through them all and correct them. Is this a bug?
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Re: OctaneRender for Carrara 3.0.0.4 [Test]

Postby Sighman » Sat Apr 09, 2016 12:46 am

Sighman Sat Apr 09, 2016 12:46 am
This is a new property that defaults to true. I am supposed to set it to false for old scenes but I can't tell the difference. I think I am going to have to figure something out...
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Re: OctaneRender for Carrara 3.0.0.4 [Test]

Postby PhilW » Sat Apr 09, 2016 8:38 am

PhilW Sat Apr 09, 2016 8:38 am
Do worries if it is a lot of hassle, after a while I will have most of my older files converted!
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Re: OctaneRender for Carrara 3.0.0.5 [Test]

Postby Sighman » Sat Apr 16, 2016 9:42 pm

Sighman Sat Apr 16, 2016 9:42 pm
Introducing the Baking Camera. Check out the new update posted at the top of this thread here.
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