Re: your opinion on this?? PCI expansion
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Thank you, Thomas. So glad you liked the animation.
This was my first Octane project render from about a year ago. I have learned a few things since then, but as you can see, not enough. There is a great deal I would do differently, if I were starting this now.
By "3D viewport", I meant the Carrara viewport, but while seeing Octane. Because there is no open GL transparency with Octane Materials, I need to have the Octane viewport up to see what is going on. Can' t always simply hide the model, as parts must be seen ( and splitting the models can get too complicated in many cases).
Yes, the glossy materials are pretty intense. I became really intrigued with the possibility of showing, for example, a tongue surface with great detail. I think I started with one of the Tony Sculptor skins. I may have used the Hot pixel remover....but probably not correctly..ha.
Want to get into SSS more, as you suggest, but wanted the wetness for the models in this case.
I need to be more strategic with scenes like the screwdriver. But usually, I have some tissue edge or the like, in front of a device.
As mentioned, Premiere is pretty handy for some transparency compositing......but I really would like to do all the heavy lifting with Octane. I am finding that this is a more accurate way to work. ... and more fun for me. There is so much to explore with Octane. And when you and Simon get particles working....wow!
This was my first Octane project render from about a year ago. I have learned a few things since then, but as you can see, not enough. There is a great deal I would do differently, if I were starting this now.
By "3D viewport", I meant the Carrara viewport, but while seeing Octane. Because there is no open GL transparency with Octane Materials, I need to have the Octane viewport up to see what is going on. Can' t always simply hide the model, as parts must be seen ( and splitting the models can get too complicated in many cases).
Yes, the glossy materials are pretty intense. I became really intrigued with the possibility of showing, for example, a tongue surface with great detail. I think I started with one of the Tony Sculptor skins. I may have used the Hot pixel remover....but probably not correctly..ha.
Want to get into SSS more, as you suggest, but wanted the wetness for the models in this case.
I need to be more strategic with scenes like the screwdriver. But usually, I have some tissue edge or the like, in front of a device.
As mentioned, Premiere is pretty handy for some transparency compositing......but I really would like to do all the heavy lifting with Octane. I am finding that this is a more accurate way to work. ... and more fun for me. There is so much to explore with Octane. And when you and Simon get particles working....wow!