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Problem With Anisotropy: Doesn't Look Like Expected

PostPosted: Sat Apr 03, 2021 1:30 am
by twogunkid
Snipaste_2021-04-03_09-23-30.png

This is the metal anisotropy effect generated by substance painter.
Snipaste_2021-04-03_09-27-23.png

This is the result of octane rendering.
How can I export the texture to achieve the result of substance?

Re: Problem With Anisotropy: Doesn't Look Like Expected

PostPosted: Sat Apr 03, 2021 8:55 am
by glimpse
in general, this effect is caused by circular groves, so the question if You exported and plugged bump in OctaneRender? if not, that might be the reason why You do not see any effect.

Re: Problem With Anisotropy: Doesn't Look Like Expected

PostPosted: Tue Apr 06, 2021 7:46 am
by bepeg4d
Hi twogunkid,
to enable the anisotropy affect, you need to change the BRDF model from Octane, try with GGX:
2829CE31-F722-4E31-BC23-8006142CE4B9.jpeg


ciao Beppe