Transparency map with MBB_QUIXEL_PBR

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Transparency map with MBB_QUIXEL_PBR

Postby pachermann » Mon Aug 22, 2016 4:21 pm

pachermann Mon Aug 22, 2016 4:21 pm
Hi folks.
do you have an idea how i could use a transparency map together with the MBB_QUIXEL_PBR node inside Octane?
i have a plate where i want to punch out the plate holes with a transparency mask:

Image

Best, pascal
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Re: Transparency map with MBB_QUIXEL_PBR

Postby bepeg4d » Tue Aug 23, 2016 7:30 am

bepeg4d Tue Aug 23, 2016 7:30 am
Hi pachermann,
you need to enter inside the MMB_QUIXEL_PBR preset and create a new "Texture in" input node and connect to both metallic and dielectric material nodes:
texture_in.jpg

in this way you are able to load an Alpha image or a Grayscale Image texture node to use in the opacity node:
texture_in_2.jpg

ciao beppe
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Re: Transparency map with MBB_QUIXEL_PBR

Postby pachermann » Tue Aug 23, 2016 8:09 pm

pachermann Tue Aug 23, 2016 8:09 pm
bepeg4d thank you very much for this great Tutorial!

best, pascal
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