Can't wait to see the new announced Octane for Max 3.0 for the GTC with the always requested features:
#01 real 3d displacement (not the fake one). Vray 3.3 has a real 3d displacement
#02 2d baking textures for games.
#03 target lights with visible ies web. Thea, Arion, iRay+, Fstorm and Vray rt already have this feature enabled.
#04 Max texture support and full compatibility with procedural legacy Max materials. Vray rt already has this feature enabled.
#05 Support for cpus. Thea, iRay+, Arion, Vray already have this feature.
#06 Full functional Standard, Vray, Mray, Corona translators.
#07 Full functional embedded importer of old 1.9 scenes. The 2 step translator doesn't work and it's a not a professional workaround.
#08 More than 12 gpus distributed render support.
#09 Adaptive sampler engine, the current one is not ok.
#10 full functional smooth edges engine with support of concave and convex surfaces. See Vray 3.3
#11 Cartoon shader. See Furry Ball
#12 all 3.0 features enabled for 3ds Max, for example open Vdb
I really want to see what of these features will be available for Octane for Max 3.0
regards