Denoise and render region in lua

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Denoise and render region in lua

Postby Nicolab28 » Tue Oct 11, 2022 3:03 pm

Nicolab28 Tue Oct 11, 2022 3:03 pm
I've looked all over the place, but I can't find it.

When I do a region render, the render never stops, so I put an octane.render.callbackStop() in the statisticsCallback() function, when the regionSamplesPerPixel is greater than beautyMaxSamplesPerPixel.

Perfect, I save the passes afterwards (with octane.render.saveRenderPasses(), because I can't manage to use version 2), but the denoised beauty image remains identical to the main beauty.

How to do? I saw that in the standalone we can use the film region, but that doesn't seem to be available in lua script.

Thanks
Nicolab28
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