Forum noobie here asking probably a really stupid question, but...
Since sometimes alembic caches gets huge and heavy, and they are cumbersome at best when you are dealing with heavy geometry rigid objects that don't have any vertex animations etc. , i was wondering if a similar script like cameraTransform.orbx by calus could be written for getting the animation data (rotation,position etc) of an object inside the .abc file.
Introducing a scenario :
Let's say that we have sci-fi alembic scene which has a camera animation but also animation data for some spaceship objects that are moving around the scene.
What i'd like to do - instead of waiting several hours to get HUGE alembic scene exported, i could use dummy objects (like cube or null etc), to tell where the spaceships are and how they are flying around, and later in Octane standalone i would be able to link their animation data to various .obj files that contains the actual hi-poly mesh of the spaceships.
This would also enable the same scene to be used with different types of vessels to be rendered without having to re-export the heavy and cumbersome scene out again.
So - in a nutshell - my question, is this possible - personally i don't know enough about lua / alembic to even get started with this, but if somebody out there has already invented this "wheel", i'd be interested to test it
Cheers, and thanks for the cameraTransform - it already helped me to solve one issue that i kept having