Animate value with Lua scripted graph
Posted: Sun Jul 17, 2016 7:36 am
Here is a solution for fastly animate a value via Lua scripted graph:
Define a Start value, an End value and the duration expressed in seconds.
The total number of frames depends on the FPS value of the scene.
You can animate any kind of value, just connect the output of this scripted graph node to a blue (value) pin of a desire node.
For single value like Power value, use the first of the three fields in the Start value and End value node.
Happy rendering
ciao beppe
Define a Start value, an End value and the duration expressed in seconds.
The total number of frames depends on the FPS value of the scene.
You can animate any kind of value, just connect the output of this scripted graph node to a blue (value) pin of a desire node.
For single value like Power value, use the first of the three fields in the Start value and End value node.
Happy rendering
ciao beppe