Animate value with Lua scripted graph

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Re: Animate value with Lua scripted graph

Postby carmandale » Thu Aug 30, 2018 9:00 pm

carmandale Thu Aug 30, 2018 9:00 pm
This script is working for me to animate a value. But I want to set the animation to start at a specific time.

For example, for a 720 frame animated piece, I want to animate a visibility at frame 200 and end at 248. With the current script, it starts at the beginning. Is this possible?

thanks,
Dale
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Re: Animate value with Lua scripted graph

Postby bepeg4d » Fri Aug 31, 2018 7:27 am

bepeg4d Fri Aug 31, 2018 7:27 am
Hi Dale,
not possible at the moment.
You need to prepare another .ocs with only 48 frames, and add them in compositing.
ciao Beppe
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Re: Animate value with Lua scripted graph

Postby markflorquin » Sun Jun 09, 2019 2:05 pm

markflorquin Sun Jun 09, 2019 2:05 pm
Great Script and how to. Saved me from creating countless manual nodes... :)
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Re: Animate value with Lua scripted graph

Postby michalex19 » Mon Feb 21, 2022 7:52 pm

michalex19 Mon Feb 21, 2022 7:52 pm
I'm a little late to the party but wanted to check in on this.

Is there not a way to just keyframe in Standalone?

If not, is there a repo of scripts like this one, for instance, if I want to keyframe a transform value, or an rgb value or whatever, this obviously can't be used for those things, so what is the best way to do that?

Thanks in advance!
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