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16bits EXR and LUA api

Posted: Thu Jun 16, 2016 9:49 pm
by calus
Saving half float 16bits EXR seems to not be available in the LUA api, why ?

Or did I miss something ?

Re: 16bits EXR and LUA api

Posted: Thu Jun 16, 2016 9:53 pm
by stratified
This can only be done via saveRenderPassesMultiExr, not via saveImage. Have a look at that function's documentation.

cheers,
Thomas

Re: 16bits EXR and LUA api

Posted: Thu Jun 16, 2016 9:57 pm
by calus
So I missed something (useHalf) :oops:

Thanks