Create random textures over instances

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Re: Create random textures over instances

Postby whersmy » Thu Feb 25, 2021 12:49 pm

whersmy Thu Feb 25, 2021 12:49 pm
v-cube, this looks very interesting! :!:
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Re: Create random textures over instances

Postby SSmolak » Thu Feb 25, 2021 2:02 pm

SSmolak Thu Feb 25, 2021 2:02 pm
Agree. I remember old plugins for Lightwave 3D and Cinema 4D - IFW2 and Biomekk Enhance C4D where such Tilers were very helpful. But there is much more powerful solution like Q-Tiler https://qucumber.at/q-tilepro. Anyway simple OSL would be great alternative.
Architectural Visualizations http://www.archviz-4d.studio
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Re: Create random textures over instances

Postby whersmy » Fri Feb 26, 2021 10:35 am

whersmy Fri Feb 26, 2021 10:35 am
Yeah its a pity OSL isn`t that user friendly, but its getting there. I`m amazed at the stability and speed OSL has.
Maybe we should open a topic with all the actually useful scripts.
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x201t - gtx580 - egpu ec
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Re: Create random textures over instances

Postby bepeg4d » Fri Feb 26, 2021 10:57 am

bepeg4d Fri Feb 26, 2021 10:57 am
As far as i know, OSL is not enough, since you cannot handle folders, or works on file names, like you can do in Lua/Standalone.
Another Octane OSL limitation is that it is not possible to have multiple outputs for now, while it would be nice to have, diffuse, normal, and all the other possible channels in one go, in this case, based on texture name structure.

ciao Beppe
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