I have looked into the script and attempted to modify. However with the workload at hand, I don't have the time to to learn another programing language to modify the script.
At the price point this is reaching, batch rendering being a standard feature of any other rendering engine, shouldn't be something that needs the user to dig into especially since this isn't open source software (even though the dynamic is very much that way, which I believe is a great thing.... a major reason I invested in it as well as demanded that my bosses do the same)
Don't get me wrong, I see the advantage of lua... even plan on learning it once my workload slows down in order to develop many of the ideas that I have.
It would be great, if there was a lua tutorial series that was octane specific. I know there are some things that are posted to demonstrate various task. However, maybe it's how stacked up with work I have been and have been also learning mel for creating maya scripts as well as dipping my toes in java; but the examples up right now are a bit heavy and overwhelming.
I am particularly interested in learning about node scripting. I'd like to create a nodescript that renames itself based on the color node attached to it. That all however will be when work slows down... I have around 120 illustrations to setup, light, and render by the end of the week.... next will will likely not be much different.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3