Idea was to load the textures into a materials and then load the mesh and connect it to the materials.
I can however not figure out how to load the mesh without getting the dialog that asks for a texture.
How do I load a mesh so that I can connect its material pins to already created materials.
The meshes I load has in most cases only a default material at the point of loading.
If I just click cancel when I get the dialog to chose texture then I get the mesh just the way I want it.
That is with a material node but no texture loaded.
I want to get the same but without hawing to click cancel in a dialog.