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Re: Metal material scripted node
Posted:
Fri Dec 19, 2014 5:25 am
by smicha
roeland wrote:Tugpsx wrote:Super nice so we can go wild and add this database to a pick list.
A complete IOR list
You can use the indices in this list in the specular material node for things like glass or liquids. The values for metals are not useful because it doesn't include the K values.
--
Roeland
This may help
http://refractiveindex.info/
Re: Metal material scripted node
Posted:
Mon Dec 22, 2014 6:04 am
by Tugpsx
smicha wrote:roeland wrote:Tugpsx wrote:Super nice so we can go wild and add this database to a pick list.
A complete IOR list
You can use the indices in this list in the specular material node for things like glass or liquids. The values for metals are not useful because it doesn't include the K values.
--
Roeland
This may help
http://refractiveindex.info/
WOW! awesome find, now to combine both to produce a dropdown list and all would be great.
Re: Metal material scripted node
Posted:
Mon Dec 22, 2014 10:09 am
by prodviz
Is N and K option possible to implement in the plugins (i.e Maya)?
cheers.
Re: Metal material scripted node
Posted:
Tue Dec 23, 2014 12:15 pm
by Elvissuperstar007
the script does not work
It's not like copper
Re: Metal material scripted node
Posted:
Tue Dec 23, 2014 8:42 pm
by prodviz
I don't know if it's 100% accurate, but looks realistic to me.
Especially in Path Tracing or PMC.
Would still like to know if these material settings will, or can be available in maya?
cheers.
Re: Metal material scripted node
Posted:
Sun Dec 28, 2014 7:50 pm
by prodviz
Any news on whether the N and K etc. are available in the plugins?
Re: Metal material scripted node
Posted:
Mon Dec 29, 2014 10:11 am
by prodviz
roeland wrote:Tugpsx wrote:Super nice so we can go wild and add this database to a pick list.
A complete IOR list
You can use the indices in this list in the specular material node for things like glass or liquids. The values for metals are not useful because it doesn't include the K values.
--
Roeland
Can you point us in the direction of a list of K values?
And is this N and K value available, or possible in the plugins?
Re: Metal material scripted node
Posted:
Tue Dec 30, 2014 11:36 am
by prodviz
I think there's an N and K value in the Maxwell render engine too.
Would be super cool if this is possible in the plugins?
Re: Metal material scripted node
Posted:
Wed Dec 30, 2015 12:36 am
by roeland
Updated the script — fixed bug where the metal had the wrong falloff after loading a scene and added icon.
Re: Metal material scripted node
Posted:
Thu Apr 14, 2016 8:18 pm
by stratified
The script was broken in 3.0 alpha 8 because the
P_SMOOTH
pin was removed from the gradient texture node.
Attached is the new script.
cheers,
Thomas