Page 3 of 3

Re: Random Texture Transforms over Instances

PostPosted: Wed Jan 06, 2016 10:55 am
by smicha
There are two major features that I'd like to see in the script:

1. Selection of files instead of a folder.
2. A lock key proportion for U and V random scaling.

Re: Random Texture Transforms over Instances

PostPosted: Tue May 03, 2016 12:21 pm
by smicha
Marcus,

Could you please fix the script for 3.10 - it gives empty nodes - see the screenshot.

Re: Random Texture Transforms over Instances

PostPosted: Tue May 03, 2016 11:02 pm
by roeland
I'll update the script and post it in a new thread in this forum

--
Roeland

Re: Random Texture Transforms over Instances

PostPosted: Wed May 04, 2016 7:02 am
by smicha
Roeland,

Thank you so much!

PS. There are some features that the script lacks of: selection of a single texture (not a catalogue) and lock for proportions scaling.

Random texture node that would work in real time is so needed. Namely: when you connect it to the texture input it would come with a single input for a texture but with the option to increase number of inputs - exactly the same way that the geometry group works.

Re: Random Texture Transforms over Instances

PostPosted: Wed May 04, 2016 5:38 pm
by deadakos
This LUA script is awsome! Thank you all!