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Re: Random Texture Transforms over Instances

PostPosted: Mon Aug 04, 2014 9:49 pm
by abstrax
One more thing: I hope to sneak in an additional non-interpolation mode to the gradient texture node, which would also help with this problem: viewtopic.php?f=9&t=41451

Re: Random Texture Transforms over Instances

PostPosted: Mon Aug 04, 2014 9:51 pm
by smicha
Great. Thank you for your time and effort. This is all I need (except of more speed at PMC :))

Re: Random Texture Transforms over Instances

PostPosted: Mon Aug 04, 2014 10:01 pm
by smicha
abstrax wrote:One more thing: I hope to sneak in an additional non-interpolation mode to the gradient texture node, which would also help with this problem: viewtopic.php?f=9&t=41451


To solve the problem it is just enough to create plain colored textures/images and use the LUA script :geek:

Re: Random Texture Transforms over Instances

PostPosted: Mon Aug 04, 2014 10:08 pm
by abstrax
smicha wrote:
abstrax wrote:One more thing: I hope to sneak in an additional non-interpolation mode to the gradient texture node, which would also help with this problem: viewtopic.php?f=9&t=41451


To solve the problem it is just enough to create plain colored textures/images and use the LUA script :geek:

You can just use a gradient texture node directly with some colors, but how I understand it, he wants to have only 2 colours (no interpolation), which you can't do right now. Providing a non-interpolation mode (basically a step function), you could achieve this though. It would also be useful in your case where you may not want interpolation between two consecutive textures.

Re: Random Texture Transforms over Instances

PostPosted: Mon Aug 04, 2014 10:13 pm
by smicha
Will you add the step function option to the code? (just asking, it is not urgent now)

Re: Random Texture Transforms over Instances

PostPosted: Mon Aug 04, 2014 10:19 pm
by abstrax
smicha wrote:Will you add the step function option to the code? (just asking, it is not urgent now)

It needs to be added to the gradient texture node of Octane. I think it would be useful and not too hard to implement - when we get to it.

Re: Random Texture Transforms over Instances

PostPosted: Mon Aug 04, 2014 10:21 pm
by smicha
Marcus,

One more question/wish:
random flip vertical, flip horizontal - are these possible? I think it is all about negative scaling, isn't it?

Re: Random Texture Transforms over Instances

PostPosted: Mon Aug 04, 2014 10:25 pm
by abstrax
smicha wrote:Marcus,

One more question/wish:
random flip vertical, flip horizontal - are these possible?

Yup, should be possible via a negative UV scale.

Re: Random Texture Transforms over Instances

PostPosted: Fri Apr 17, 2015 6:53 am
by smicha
Marcus,

Could you please add the new feature to the script - selecting material files instead of a folder?

Re: Random Texture Transforms over Instances

PostPosted: Wed Dec 30, 2015 7:13 am
by smicha
smicha wrote:Marcus,

Could you please add the new feature to the script - selecting material files instead of a folder?



Any help with this ?