I have been trying to combine camera motion with Alembic animated rigid bodies & i can't get it to work properly.
My understanding of the animator function on a camera is that it actually renders at time intervals, not sequential camera positions, and to get it to render each position you must set the time interval to match by making it equal to
1/(Total number of frames in the sequence).
However to render the rigid body properly you need to set the time intervals to 1/(Frame Rate) which is a much larger number thus making the camera speed thru the scene to its final position, then stay while the rigid bodies finish their animations.
Am i understanding this correctly, if so, what can i do about this. Do i need to have 2 rendering loops? or is there an easier way.
many thanks
Mark.