Animation Script request

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Animation Script request

Postby kavorka » Thu Apr 10, 2014 11:40 pm

kavorka Thu Apr 10, 2014 11:40 pm
Is it possible to get the render target animation script that comes in Octane 1.5 to save the frame name in the filename?
Currently, it makes it hard to compile together when rendering on multiple computers or rerendering a section.
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Re: Animation Script request

Postby grimm » Sat Apr 12, 2014 12:55 am

grimm Sat Apr 12, 2014 12:55 am
If I'm understanding what you need, I think it should be pretty easy to modify the script to do that. Currently the script uses a four digit number tacked on to the end of the filename. So what you need is that if you start the animation at frame 10, the numbering starts at 10 and goes on instead of starting at zero? Or is there a particular format you need the filenames to be in?
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Re: Animation Script request

Postby kavorka » Sat Apr 12, 2014 3:50 am

kavorka Sat Apr 12, 2014 3:50 am
Really just that it has the actual frame number so you know what each image is when you are putting it all together.
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Re: Animation Script request

Postby grimm » Sat Apr 12, 2014 6:06 pm

grimm Sat Apr 12, 2014 6:06 pm
Hi kavorka,

Looking at the script it does save each image by frame number, the problem comes in if you adjust the start time or frame. As the script always starts at zero these frames would then be mislabeled. I have made some changes to the script here, let me know if it works for you. Now it should start the sequence number at the time/frame number instead of zero.

render_animation_G.lua
(16.45 KiB) Downloaded 270 times


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