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Re: Putting it all together, a walkthrough script

PostPosted: Tue Feb 18, 2014 9:13 pm
by stratified
sweet, glad it worked :D

Re: Putting it all together, a walkthrough script

PostPosted: Sat Feb 22, 2014 8:08 pm
by MB
There is a new version incorporating these changes available for download on the original post at the top of this thread. It fixes the orbiting issue raised by bepeg4d and provides several additional new features.

Best

Re: Putting it all together, a walkthrough script

PostPosted: Sun Feb 23, 2014 5:11 am
by Tugpsx
Thanks for the update.

Re: Putting it all together, a walkthrough script

PostPosted: Sun Feb 23, 2014 8:29 am
by pixelrush
Great! Thanks very much for sharing your improved version. This is a vast improvement on the Octane turntable of old. 8-)

Re: Putting it all together, a walkthrough script

PostPosted: Tue Feb 25, 2014 10:42 am
by bepeg4d
wow MB, impressive update :o
i need to figure out how to correctly use the "combine camera moves"in conjunction with "output current" and "output previous", basically you can go back of one camera movement, right?
big thanks for sharing :)
ciao beppe

note:
is possible to have a more consistent naming system for the frames?
now i have something like this:" - Move 2.Frame 01"
it would be nice to have something like this: "frameName_move-2_0001" ;)

Re: Putting it all together, a walkthrough script. UPDATED

PostPosted: Sat Mar 29, 2014 5:28 pm
by MB
There has been a new zip file posted at the top of this thread that will run against version Octane Render v1.50 without error. The previous version stopped working at version 1.36.

Re: Putting it all together, a walkthrough script. UPDATED

PostPosted: Sat Mar 29, 2014 6:33 pm
by Tugpsx
Thanks for the update