i have a little issue with the "Orbit Up/Down", at max-down the camera reach the 90° and then go back fore some frames.
try with this simple scene, it's an orbx file, import it and ungroup:
i have tried with rt3 and this settings but it jump back a bit at the end:
only rt3 and rt5 doesn't give errors, in the newest version, grimm has solved the issue:
stratified wrote:I don't know exactly what you mean by orbiting up and down. There's no limitation in Octane. I think (just guessing here) that at some point in the animation the camera direction and the camera up vector are parallel. We take a cross product of those to get the cam's right vector. If the vectors are parallel, the right vector is 0. In this case you would slightly perturb the up vector. If this is what's happening we can help you with that.
pixelrush wrote:> I think this is very good behaviour btw.
I think it is a good idea to limit up/down for usual navigation behaviour but for lua I think it could be open to 360. For lua you are programming the path not doing manual navigation. It shouldn't be necessary to workaround with flipping things IMO.
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