BG Random UV Projection node

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Re: BG Random UV Projection node

Postby bepeg4d » Mon Dec 14, 2020 8:28 am

bepeg4d Mon Dec 14, 2020 8:28 am
The Random OSL Projection node alone is not enough, you also need to connect an Octane RandomColor node to the osl projection node to make it works, or connect the RandomInstanceColor.osl texture node, that you can find in the first post of this discussion.

ciao Beppe
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Re: BG Random UV Projection node

Postby mortom_ckm » Tue Dec 15, 2020 2:21 pm

mortom_ckm Tue Dec 15, 2020 2:21 pm
Ok thanks for replay :)
For all who have issue with osl node:
I found solution, that it's probably blender thing and you must paste the code to blender file itself (in script thing) then osl script will compile and finally node show all options :)
I don't know why it is but my solution for this problem works :) And this is all I need :)
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Re: BG Random UV Projection node

Postby EOA » Sat Nov 20, 2021 11:43 pm

EOA Sat Nov 20, 2021 11:43 pm
Would it be possible to retain xyz projection with this osl node?

- I'd love to plug it into octane noises and the like and still be able to retain the three dimensional nature of those in their xyz projection.
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