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ORBX exporter in C4D issue

PostPosted: Fri Jan 21, 2022 5:42 pm
by javadsadeghi
Hi! I realized that ORBX exporter in C4D doesnt like Octane Scatter apparently! I tried to export my projects for sending to RNDR, whichever project that has octane scatter ORBX exporter doesnt work, I mean its takes extremely looong! 4hrs for 1frame and it maximize the RAM, Im sure there is something wrong here... worth mentioning that I import my particles from Houdini as polygon geometry and use Octane scatter to instance geometry onto points, there is something not compatible in this combination, when I turn off Scatter it work blazing fast..

Re: ORBX exporter in C4D issue

PostPosted: Tue Feb 01, 2022 8:55 am
by bepeg4d
Hi, what happens if you replace the Octane Scatter with a MoGraph Cloner in Render Instance mode?

ciao,
Beppe

Re: ORBX exporter in C4D issue

PostPosted: Tue Feb 01, 2022 9:58 am
by aoktar
javadsadeghi wrote:Hi! I realized that ORBX exporter in C4D doesnt like Octane Scatter apparently! I tried to export my projects for sending to RNDR, whichever project that has octane scatter ORBX exporter doesnt work, I mean its takes extremely looong! 4hrs for 1frame and it maximize the RAM, Im sure there is something wrong here... worth mentioning that I import my particles from Houdini as polygon geometry and use Octane scatter to instance geometry onto points, there is something not compatible in this combination, when I turn off Scatter it work blazing fast..

It may be about recreation on every frames due to your scatter setup. Share a sample scene to let us investigate it.