I did some hunting around and came upon this quote:
The overlays they can be video (e.g mp4), and they can even be video with stereo+alpha if you have the grayscale alpha beneath the RGB and set the filename tag to _TBLR. I would recommend creating your VR overlays in Octane itself, as pano spherical renders, but with a cropped FOV, say 60 degrees by 60 degrees. If you render a 60 deg. FOV at 1024x1024 per eye, it should exactly match the res of an 18K cube map. This way you can do MP4 video overlays as 2048x1024 stereo sbs @ 60 fps, or 2048 x 2048 stereo sbs, with alpha under RGB @ 60 fps. We may add a mode to automatically place alpha below RGB, but there are many post tools that can do this for you before saving video, even photoshop.
But no matter what I do I can't get this stuff working. It either only registers the "TB"-part and shows the alpha mask in one eye and the diffuse in the other - or the player crashes.
The video is invoked by the following line:
- Code: Select all
url = "tester_LR.mp4", fovh=31*2,35, fovy=31,
What's going on? What am I doing wrong?