Hello!
first-time forum poster, please let me know if any of this is not conform the forum rules.
I am working on a project that I intend to render on the render network, however, some shots had weird artifacts, that only appeared after the ORBX export in standalone, but not in C4D LV or PV renders.
It's strange because earlier ORBX exports caused some ray epsilon-related issues that couldn't be completely resolved, as changing this parameter does influence it, but doesn't resolve no matter what value I try.
The similarity to that issue and this one is that they only show up in Octane Standalone after the ORBX export, but are gone if I were to render in C4D octane
The most interesting part is that exporting a single frame of the entire animation does not result in this artifact, and this works for up to a max of 10 frames, at 11 frames ORBX export to standalone the artifact would kick in, and rendering batches of 10 frames isn't ideal realistic for the length of the animation..
I haven't found a workaround let alone a solution so far, and narrowing down the troubleshooting process is slow due to having to export entire animations and render it in Octane standalone, additionally, my scene has quite a lot of very large textures, so exporting scenes to render also takes time, and leaving out the materials for the troubleshooting phase doesn't seem rational either, as the issue is isolated to a certain material/polygon selection.
So having run out of options, and out of hope for troubleshooting a bit, I turn to the forum as a last resort to proper help having tried Discord and Reddit to no avail.
my conclusions so far:
- feels ray epsilon related, not sure
- only shows up after exporting ORBX from cinema 4D and opening in Octane standalone
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Specs
Cinema 4D 2023.1.3
Octane 2022.1.1-[R2]
OS Windows 10 Version 22H2
GPU 2x GTX 1080ti
Processor 13th Gen Intel(R) Core(TM) i7-13700K 3.40 GHz
Installed RAM 64.0 GB