ronjart wrote:Thanks, that makes sense.
I use octane, but for now my workstation seems to offer a better value.
I'm just experimenting with some other real time applications running over orbx and found that the otoy autodesk ami seems to work great for that.
Very glad to hear that you have had a good experience using the AMI.
Cloud rendering with Octane is ultimately designed to expose the power of hundreds of concurrent GPUs, for offline or even real time rendering (depending on the user's needs and budget). Getting the host apps in the cloud, as we're doing now, is a requirement for the latter service. But it also opens up new possibilities by removing hardware and OS requirements on the user's end.
Regarding ORBX, beyond live streaming, future iterations are planned to work as an offline file format that Octane can render into (likely exposed first via lua api after 1.5). This would be an alternative to lossless image/video formats . ORBX video will efficiently support encoding info channels (depth/normals/UV,...), multiview, HDR multi-light passes, floating point precision per channel, etc. - which H.264 and HEVC are not good at handling. And it will still decode in JS with no plug-ins