Sculptron 1.0 - Alpha 2 is out!

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Sculptron 1.0 - Alpha 2 is out!

Postby linograndiotoy » Fri Jan 10, 2020 8:13 pm

linograndiotoy Fri Jan 10, 2020 8:13 pm
Image

Dear all,

We are excited to bring you a new release of Sculptron!

As with all experimental builds, please do not use this for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.

Link to the previous Sculptron Alpha Preview Release:

viewtopic.php?f=7&t=73278

We've been collecting user's feedback about Sculptron, implementing feature requests and improving the UI experience!

What's new:

UI/Workflow

The UI has been deeply reworked in both design and functionality. Colors are more aligned to Octane Standalone, the timeline has been totally reorganized and we have esperimental brush icons (thanks Luca Giarrettino for providing them) that will be replaced soon by animated ones.
Alpha_02_UI.JPG

It's now also possible to navigate using the mouse only (or the pen) without using any keyboard key, simply dragging on an empty area of the screen.
We've introduced Interpolation Modes for Keyframes (Linear, Stepped, Curve). Interpolation can be changed using the Timeline menu (Right Mouse button anywhere on the Timeline) or the Buttons in the Timeline Window.
Alpha_02_UI_02.JPG

Sculpting/Playback speed.

Both sculpting and playback speed have been vastly improved, offering now a 1000% increment in performances (yes, about 10 times faster than it was in previous alpha).
Brush Tools feedback has also been corrected and tweaked, so to offer a more natural feel.

Alpha_02_UI_03.JPG

New Wireframe/Grid mode.

Wireframe can now be activated for the OpenGL preview and it offers several options, available in the Preferences window.
Grid also offers controllable options like Color and Opacity.
Alpha_02_UI_06.JPG


New ToonShading MatCap.

We've added a nice Toon Matcap to the already very extended list of available ones.

Alpha_02_UI_07.JPG


We're currently working on the Sculptron Item Animation system and Alembic Import/Export.

Shortcuts list:

Navigation

    Alt+ Left Mouse button drag = Rotate View
    Alt+ Middle Mouse button drag = Pan View
    Alt+ Right Mouse button drag = Zoom View
    Alt+ Left Mouse button drag on a keyframe = duplicate keyframe
    CTRL = invert brush function when available
    SHIFT = Smooth Brush
    CTRL when using Grab = Constraint along normal
    f = Fit World
    SHIFT+f = Fit Selected

It's now also possible to navigate using the mouse only (or the pen) without using any keyboard key:

    Left Mouse/Pen button drag in an empty area = Rotate View
    Middle Mouse/Pen button drag in an empty area = Pan View
    Right Mouse/Pen button drag in an empty area = Zoom View

Timeline:

    Left Arrow Key = Previous Frame
    Next Arrow Key = Next Frame
    Shift+Left Arrow Key = Previous Keyframe
    Shift+Next Arrow Key = Next Keyframe
    Home = Go to First Frame
    End = Go to Last Frame
    CTRL+Left Mouse Button on the timeline = Create New key
    BackSpace = Restore Key/s
    Delete = Delete Key/s

Sculptron Features

    Sculpt-Animate any number of 3D meshes using several kind of brushes and procedural textures
    Import OBJs for Sculpt-Animation
    Import animated caches (MDD only for now, Alembic will follow) and sculpt-animate it
    Use multiple animated sculpting layers per Object
    Import Mesh as Frame
    Convert the mesh in a SDF/VDB volume with additional Procedural Noise
    Export any frame as OBJ
    Export animation as MDD cache (Alembic will be available soon) and OpenVDB

Sculptron Future Features Roadmap (not in this order!):

    Local Space Deformations
    Alembic Import Export with Camera support
    Available Brushes are going to be expanded in both number and functionalities
    Support for mesh sequence with different number of points/polygons (replacement animation)
    Multiple meshes merge for export as OpenVDB
    Wrinkle Tool
    Alpha Brushes
    Polygon Masking
    Interpolation Mode for Keyframes (Linear, Stepped, Bezier, Hermite)
    Presets for Procedural Textures
    Statistics (Number of Polygons)
    Topological Grab
    3D Perspective Reference
    OpenSubdivision
    Displacement Maps
    Dynamic Meshes Sculpting
    Item Transformations (Position/Rotation/Scale)
    Animated Deformers with Animated Falloffs
    Heat Maps
    Compress/Stress calculation
    Weight Map Painting
    Bone Deformation
    Graph Editor
    Orthogonal Views
    Volume Channels Painting
    Octane Render integration

Known Issues

    "Solo" option for Layer is not working yet
    Undo is limited to local keyframe sculpting editing right now
    Volumetric Noise shows a slice effect that is also exported in OpenVDB (SDF Noise works fine)
    Radius Pressure can freeze Sculptron on some systems (leave it uncheked)
    It's alpha software, expect some crashes!

Watch the Sculptron 1.0 Alpha Presentation Video:

Sculptron 1.0 Alpha Video

Download the free, limited time beta 1 version of Sculptron:

Sculptron 1.0 alpha 2 Download
Last edited by linograndiotoy on Sat Jul 18, 2020 8:06 am, edited 1 time in total.
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Re: Sculptron 1.0 - Alpha 2 is out!

Postby gilles83 » Fri Jul 17, 2020 10:50 am

gilles83 Fri Jul 17, 2020 10:50 am
Dear,

That's really really cool for the alpha 2.
Actually I was deeply hoping for the alembic support.
It's not supported yet, can you advise me how to export MDD caches ( ideally with 3dsmax or maya ) or a third program ? I found nothing.
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Re: Sculptron 1.0 - Alpha 2 is out!

Postby NemesisCGI » Fri Jul 17, 2020 1:57 pm

NemesisCGI Fri Jul 17, 2020 1:57 pm
Can't import mdd files. Nothing happens...
Win 7 pro 64bit GTX780
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Re: Sculptron 1.0 - Alpha 2 is out!

Postby linograndiotoy » Fri Jul 17, 2020 6:20 pm

linograndiotoy Fri Jul 17, 2020 6:20 pm
You're right!
On it. Thanks!
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Re: Sculptron 1.0 - Alpha 2 is out!

Postby NemesisCGI » Fri Jul 17, 2020 10:37 pm

NemesisCGI Fri Jul 17, 2020 10:37 pm
I'm guessing there is no beta testing before hand. :)
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Re: Sculptron 1.0 - Alpha 2 is out!

Postby linograndiotoy » Sat Jul 18, 2020 7:59 am

linograndiotoy Sat Jul 18, 2020 7:59 am
NemesisCGI wrote:I'm guessing there is no beta testing before hand. :)

There is, we just linked a previous version by mistake. That bug was fixed already.

This is the link to the installer with MDD options working correctly (I've updated the link in the main post as well):

Sculptron 1.0 alpha 2 Download
Last edited by linograndiotoy on Sun Jul 19, 2020 4:44 am, edited 1 time in total.
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Re: Sculptron 1.0 - Alpha 2 is out!

Postby eyeonestudio » Sat Jul 18, 2020 4:48 pm

eyeonestudio Sat Jul 18, 2020 4:48 pm
Can't Run Sculptron

See - Windows Event Viewer > Windows Logs > Application

Faulting application name: Sculptron.exe, version: 0.0.0.0, time stamp: 0x5ee63af8
Faulting module name: ucrtbase.dll, version: 10.0.18362.815, time stamp: 0x32a6df9a
Exception code: 0xc0000409
Fault offset: 0x000000000006db9e
Faulting process id: 0xca8
Faulting application start time: 0x01d65d22cab37875
Faulting application path: C:\Program Files (x86)\OTOY\Sculptron\Sculptron.exe
Faulting module path: C:\Windows\System32\ucrtbase.dll
Report Id: 3eb4e11d-529d-491e-bc7d-a7fd4d3a2d60
Faulting package full name:
Faulting package-relative application ID:
CINEMA 4D R2023
Win10 / 10GbE / AMD3995X*2ea, AMD3990X*2ea, 10980XE*2ea / 256Gb RAM / RTX3090*14ea
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Re: Sculptron 1.0 - Alpha 2 is out!

Postby AlexSudnikov » Tue Jul 21, 2020 8:41 am

AlexSudnikov Tue Jul 21, 2020 8:41 am
Looking good , although it's still hard to navigate withough snapping to ortho views ( like when you hold Shift and orbit around model in ZBrush ). Still wonder what's the main purpose of the software , i mean it's all is pretty much done in ZBrush ( except for animation and volumetrics though ). Or are you going to add some integration with Octane ?
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Re: Sculptron 1.0 - Alpha 2 is out!

Postby bafly » Thu Jul 23, 2020 7:33 am

bafly Thu Jul 23, 2020 7:33 am
crashes on launch. (win-10 64bit 12gb Radeon RX570 8GB)

Code: Select all
Assigning non-constant to: const highp float
ERROR: error(#273) 1 compilation errors. No code generated

Assertion GL::Shader::compile( { vert, frag } ) failed in ..\..\VdbPreview.cpp on line 22
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Re: Sculptron 1.0 - Alpha 2 is out!

Postby linograndiotoy » Thu Jul 23, 2020 8:42 am

linograndiotoy Thu Jul 23, 2020 8:42 am
AlexSudnikov wrote:Looking good , although it's still hard to navigate withough snapping to ortho views ( like when you hold Shift and orbit around model in ZBrush ). Still wonder what's the main purpose of the software , i mean it's all is pretty much done in ZBrush ( except for animation and volumetrics though ). Or are you going to add some integration with Octane ?


You should be able to select ortho views using your numeric pad. 1 for front view, CTRL+1 for back view,3 for right view, CTRL+3 for left view, 7 for top view and CTRL+7 for bottom view.

Sculptron is absolutely not a replacement for ZBrush or any similar dedicated sculpting software.

It's about animation, especially cache animation editing using sculpting tools.
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