Marquis wrote:I've been trying to use AO texture for ambient occlusion but it seems it doesn't work at all?
any hits how to set it up correctly
or maybe it isn't implemented yet?
It's a texture used for AO look:
AO Ambient Texture - Specifies an Ambient Occlusion texture, which is used for the AO calculation instead of the environment. If AO Ambient Texture is disabled, the environment is used instead. This gets rid of the blue tint on white walls caused by the blue sky (like Octane Day Light).