OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!

Forums: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: VIEWPORT VS RENDER

Postby J.C » Tue Sep 24, 2019 9:17 pm

J.C Tue Sep 24, 2019 9:17 pm
mactatus wrote:Hi!
Im new on Octane and Im really impressed about the speed and the overall look on rendes vs Cycles. But im having some trouble, hope someone can help. In the viewport preview my image looks really bright, but when I render looks really dark, is that normal? And also, is there documentation on Octane Blender 2.80? I need to read a lot because ima having trouble with the nodes... :lol:


To get the same look you need to make sure that:
1. Blender's color management is set to None and View to default. Exposure and gamma are reset to default values.
2. You have enabled Octane Imager for both preview and Camera. The best way, if you work with one camera, it to set Imager to Override in View settings (N panel).
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1717
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby DariusK » Wed Sep 25, 2019 5:01 pm

DariusK Wed Sep 25, 2019 5:01 pm
So I hope I am not writing about same issue as someone. I tried to read through all of the comments but may have missed it.

So weird issue with Octane render in Blender:
1. if you delete the camera the octane render starts bugging out, creating a camera in a scene seems to fix that. In a previous version I had issues where if I place something bellow the grid the whole render would become black ( actually it was just the item that somehow becomes huge, thus being inside the item making the whole scene black and with no possibility to zoom out.
2. Also not 100% sure as I can't test it now, but I am pretty sure the "follow smoothed normals" works much better in standalone, I see no difference between vertex and smoothed normal in this version.

Thanks for any suggestions and help.

p.s. will there be access to Live DB anytime for this version?
DariusK
 
Posts: 1
Joined: Thu Jun 18, 2015 12:45 pm

Re: VDB Sequence rendering

Postby leo89 » Wed Sep 25, 2019 6:14 pm

leo89 Wed Sep 25, 2019 6:14 pm
Hi, is there a way to force Octane to update the vdb file each frame? I can manage to render 5 or 6 frames in a row without problems but then it starts to render the volume as a black box. I have to manually reassign the material to the geometry in order for it to read the current vdb in the sequence again, but in another couple frames it starts rendering it as a black box again. I'm using the "$6F$" code in the file path and that part is working fine. I've read somewhere on the forums that you need to activate de "Update Volumetrics" option, but I simply cannot find the option in the Blender version, not even in the node editor. I'm new to both Blender and Octane so any help would be greatly appreciated. :)
leo89
 
Posts: 2
Joined: Sun Sep 22, 2019 6:18 pm

Re: VDB Sequence rendering

Postby linograndiotoy » Thu Sep 26, 2019 9:42 am

linograndiotoy Thu Sep 26, 2019 9:42 am
leo89 wrote:Hi, is there a way to force Octane to update the vdb file each frame? I can manage to render 5 or 6 frames in a row without problems but then it starts to render the volume as a black box. I have to manually reassign the material to the geometry in order for it to read the current vdb in the sequence again, but in another couple frames it starts rendering it as a black box again. I'm using the "$6F$" code in the file path and that part is working fine. I've read somewhere on the forums that you need to activate de "Update Volumetrics" option, but I simply cannot find the option in the Blender version, not even in the node editor. I'm new to both Blender and Octane so any help would be greatly appreciated. :)


Hi!

No, there's no "Update Volumetrics" option in Octane for Blender. It's just something that needs to be fixed. We're very close to a new free tier release of Blender 2.8, with many bug fixes and more supported features.
linograndiotoy
OctaneRender Team
OctaneRender Team
 
Posts: 1155
Joined: Thu Feb 01, 2018 7:10 pm

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby Ranger910 » Sat Sep 28, 2019 11:56 pm

Ranger910 Sat Sep 28, 2019 11:56 pm
Sorry if this has already been brought up but materials don't appear to be working for me. Judging from the logs it appears octane is having trouble with the materials when I go to render, all I get is black objects and no lights:

Started logging on 28.09.19 19:48:06

OctaneRender Prime 2019.1 (6000100)
Node type 33 is either unknown, a linker or incompatible to static pin 'groundColor' (P_GROUND_COLOR, type PT_FLOAT) of node 'Environment' (NT_ENV_DAYLIGHT, 000002172B01FBE0)
Can't connect node 'Material.001' (NT_EMIS_BLACKBODY, 000002172B01FD00) to dynamic pin '' (type PT_MATERIAL) of node 'Sphere[Mesh]' (NT_GEO_MESH, 000002172B034350)
Can't connect node 'Material.001' (NT_EMIS_BLACKBODY, 000002172B01FD00) to dynamic pin 'Material.001' (type PT_MATERIAL) of node 'Sphere[Mesh]' (NT_GEO_MESH, 000002172B034350)
Tried to access pin via an invalid ID P_UNKNOWN (0)
Tried to access null node pin
Can't read bool from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFF8B5D2F90)
Tried to access pin via an invalid ID P_AI_LIGHT_STRENGTH (385)
Tried to access null node pin
Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFF8B5D2F90)
Tried to access pin via an invalid ID P_AI_LIGHT_STRENGTH (385)
Tried to access null node pin
Can't write float to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFF8B5D2F90)
Can't connect node 'Material.001' (NT_EMIS_BLACKBODY, 000002172B01FD00) to dynamic pin 'Material.001' (type PT_MATERIAL) of node 'Sphere[Mesh]' (NT_GEO_MESH, 000002172B034350)
Can't connect node 'Material.001' (NT_EMIS_TEXTURE, 000002172AFC16E0) to dynamic pin 'Material.001' (type PT_MATERIAL) of node 'Sphere[Mesh]' (NT_GEO_MESH, 000002172B034350)
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Material.002' (NT_MAT_UNIVERSAL, 000002172AFBA420)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Material.002' (NT_MAT_UNIVERSAL, 000002172AFBA420)
Cannot create node of type NT_UNKNOWN (0), because it's internal to Octane
Can't connect node 'Material.002' (NT_MAT_DIFFUSE_LAYER, 000002172B158E90) to dynamic pin 'Material.002' (type PT_MATERIAL) of node 'Cube.002[Mesh]' (NT_GEO_MESH, 000002172B034070)
Ranger910
Licensed Customer
Licensed Customer
 
Posts: 1
Joined: Sat Dec 21, 2013 7:09 pm

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby Marquis » Sun Sep 29, 2019 11:41 am

Marquis Sun Sep 29, 2019 11:41 am
so, does anybody knows how to make viewport rendering respect boolean modyfier?
is there some setting I should turn on?
this is what it looks like and it is totally not what expected

Image
Marquis
 
Posts: 6
Joined: Fri Aug 16, 2019 6:05 pm

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby DrawFun » Mon Sep 30, 2019 3:08 am

DrawFun Mon Sep 30, 2019 3:08 am
We just updated download link to the 20.3. This version is aiming at some new feature completion. About the current collected issues, we will solve them in the next version.

The change-log from 20.2
    -Updated to 2019.1.1
    -Supported Hair
    -Supported Octane Render Layer
      - You can use the Octane render layer system as you did in OctaneBlender with Blender 2.79(e.g. 17.x and 18.x)(The setting are under "Property-View Layer" panel)
      - Now OctaneBlender can recognize the Collections correctly - which is introduced in Blender 2.8(Please check the sample)
    -Fixed the collection instance crash
    -Added "Custom Properties" in the material panel
    -Removed extra thin layer socket
Known issue:
- Toon material preview may crash due to the issue in SDK 2019.1.1
DrawFun
OctaneRender Team
OctaneRender Team
 
Posts: 350
Joined: Fri Aug 25, 2017 5:02 am

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby RybaSrebrna » Mon Sep 30, 2019 4:20 pm

RybaSrebrna Mon Sep 30, 2019 4:20 pm
Great new's, Indeed. You Guy's did a lot of work's. I've got question about fresh release. This ver 20.2 is for blender 2.8 alpha or final 2.8?
RybaSrebrna
 
Posts: 2
Joined: Thu Jul 11, 2019 8:13 pm

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby J.C » Tue Oct 01, 2019 9:44 am

J.C Tue Oct 01, 2019 9:44 am
Marquis wrote:so, does anybody knows how to make viewport rendering respect boolean modyfier?
is there some setting I should turn on?
this is what it looks like and it is totally not what expected

Image


You need to hide the object that cuts the other in outliner.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1717
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby creb » Tue Oct 01, 2019 11:28 am

creb Tue Oct 01, 2019 11:28 am
DrawFun wrote:We just updated download link to the 20.3. This version is aiming at some new feature completion. About the current collected issues, we will solve them in the next version.

The change-log from 20.2
    -Updated to 2019.1.1
    -Supported Hair
    -Supported Octane Render Layer
      - You can use the Octane render layer system as you did in OctaneBlender with Blender 2.79(e.g. 17.x and 18.x)(The setting are under "Property-View Layer" panel)
      - Now OctaneBlender can recognize the Collections correctly - which is introduced in Blender 2.8(Please check the sample)
    -Fixed the collection instance crash
    -Added "Custom Properties" in the material panel
    -Removed extra thin layer socket
Known issue:
- Toon material preview may crash due to the issue in SDK 2019.1.1


I have problem with IES light, i use plane emmision and work properly but sometimes it not work, just dark no light.
creb
 
Posts: 3
Joined: Sat Aug 04, 2018 2:49 am
PreviousNext

Return to News & Announcements


Who is online

Users browsing this forum: No registered users and 6 guests

Tue Apr 16, 2024 3:12 pm [ UTC ]