Next OctaneRender v1.0 beta 2.5 release will work offline

Forums: Next OctaneRender v1.0 beta 2.5 release will work offline
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby radiance » Fri Jul 08, 2011 12:46 am

radiance Fri Jul 08, 2011 12:46 am
pixelrush wrote:waiting..... ;)


btw, as marcus explained a few replies earlier in this post, the 2.48 test release coming out next won't have offline mode yet,
that's for the 2.5 commercial release coming next week.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby crazybread » Fri Jul 08, 2011 5:17 am

crazybread Fri Jul 08, 2011 5:17 am
WHOOOOow, so nice to hear about this offline mode. You know, I almost got a mobile internet stick just so I can work at my trailer over the summer weekends. I am soo waiting for r2.5. Good move! So when is this v2.48 happening? I can't wait to render with pathtracing wile avoiding and or managing those nasty hot pixels with ease. Anyways What are you guys gonna sell the commercial v2.5 for? Thanx again.

cb.
crazybread
Licensed Customer
Licensed Customer
 
Posts: 5
Joined: Fri May 13, 2011 5:49 pm

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby SamCameron » Fri Jul 08, 2011 11:38 am

SamCameron Fri Jul 08, 2011 11:38 am
I have some questions here...

-are you going to bring first 2.48 version (for free) and then later on a 2.5 version (comercial)?

-when is going to be available the 2.48?

-is the 2.48 version using all the power of multi-gpu so no more problems with cuda performance using more than one GPU?

-Do you already have a feature list for 2.5v?
SamCameron
Licensed Customer
Licensed Customer
 
Posts: 162
Joined: Sun Jan 02, 2011 12:58 pm

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby Manuel Matamoros » Fri Jul 08, 2011 4:23 pm

Manuel Matamoros Fri Jul 08, 2011 4:23 pm
Well I can only say congratulations! soon will be able to see the results of a good desicion. Octane in a fabulous program, I've only done simple tests, as it would be irresponsible to use a beta version for production, but at the time and like many people, it seemed important to support your project, we're a few months to see the engine that will revolutionize the digital world in quality, but above all, speed, and for that reason, congratulations.
Manuel Matamoros
Licensed Customer
Licensed Customer
 
Posts: 4
Joined: Wed Mar 09, 2011 3:14 pm

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby Manuel Matamoros » Fri Jul 08, 2011 4:30 pm

Manuel Matamoros Fri Jul 08, 2011 4:30 pm
Well I can only say congratulations! soon will be able to see the results of a good desicion. Octane in a fabulous program, I've only done simple tests, as it would be irresponsible to use a beta version for production, but at the time and like many people, it seemed important to support your project, we're a few months to see the engine that will revolutionize the digital world in quality, but above all, speed, and for that reason, congratulations.
Manuel Matamoros
Licensed Customer
Licensed Customer
 
Posts: 4
Joined: Wed Mar 09, 2011 3:14 pm

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby dave62 » Sun Jul 10, 2011 8:37 pm

dave62 Sun Jul 10, 2011 8:37 pm
i just wonder how the new license sytem will work with dualboot system (linux/win). do i have to active octane for the machine or each time i boot a different os?
atm i can easily switch from linux to win without the need of reentering any lic data if it was done once before.
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
User avatar
dave62
Licensed Customer
Licensed Customer
 
Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby radiance » Mon Jul 11, 2011 12:27 am

radiance Mon Jul 11, 2011 12:27 am
SamCameron wrote:I have some questions here...

-are you going to bring first 2.48 version (for free) and then later on a 2.5 version (comercial)?

-when is going to be available the 2.48?

-is the 2.48 version using all the power of multi-gpu so no more problems with cuda performance using more than one GPU?

-Do you already have a feature list for 2.5v?


1. All these releases are betas during the next weeks, and are all pre v1.0 final.

2. the first 2.48 TEST release was released 2 days ago in the customer only release candidates forum. This is a test release though, and is not recommended for production use, it's for advanced community members to help us iron out issues.

3. the 2.48 and all subsequent releases contain our new, rewritten multi-gpu framework and indeed offer linear speedup, eg 4 GPUs gives you 4x the speed over one.

4. 2.5 will be released in a few days and will be the 'finished and tested' 2.48/49.
Eg, it will be identical to 2.48 feature-wise but will be tested and stable to be released in the general licensed customer forums for use by all commercial users.

2.48 test, 2.48b (coming soon) fixes and more testing, etc...
2.5 in a few days, will be the production version of these, finished, tested and ok for production use.

We will be doing a few more releases during the next few months, introducing more features and in 1-2 months we will go final with v1.0.

dave62 wrote:i just wonder how the new license sytem will work with dualboot system (linux/win). do i have to active octane for the machine or each time i boot a different os?
atm i can easily switch from linux to win without the need of reentering any lic data if it was done once before.


Use of the offline functionality will be subject to having your octane license activated.
Eg, if you want to use one octanelive license on 2 operating systems in offline mode, you will have to activate/deactivate in the same way as now in between. We can't change this as otherwise the system can be cracked/abused.

If you desire use of octane on 2 or more OS'es or workstations at the same time without activation/deactivation, you will need to use 2 licenses.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby gmillas » Tue Jul 12, 2011 7:40 am

gmillas Tue Jul 12, 2011 7:40 am
Keep the good work. Octane gives the artist a third eye.... ;)
gmillas
Licensed Customer
Licensed Customer
 
Posts: 45
Joined: Fri Jun 25, 2010 6:15 am
Location: Greece

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby jamnique » Tue Jul 12, 2011 8:18 am

jamnique Tue Jul 12, 2011 8:18 am
radiance wrote:We will be doing a few more releases during the next few months, introducing more features and in 1-2 months we will go final with v1.0.
Radiance


Is there a set road map for the upcoming features? If so, could you please shed a little light on what's coming next? Right now I'm particularly interested in the new nodes (especially fresnel/incidence). I would really like to know if they're coming around august to make some decisions about a project in the making.
Thank you for your hard work, good luck with next releases.
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
User avatar
jamnique
Licensed Customer
Licensed Customer
 
Posts: 227
Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

Re: Next OctaneRender v1.0 beta 2.5 release will work offline

Postby Maryus3D » Wed Jul 13, 2011 8:53 pm

Maryus3D Wed Jul 13, 2011 8:53 pm
Hope 2.5 will suport Fermi under Mac OS Lion :P. I'm about to buy this software. I was using the demo version for some small projects (for testing more) but now I have bigger projects and I need more resolution, the plugins etc. :D I heard that Lion Golden Maser use 270.01 drivers and it can also use GTX 570\580 cards (under hackintosh yet).
User avatar
Maryus3D
 
Posts: 50
Joined: Wed Apr 14, 2010 5:32 pm
PreviousNext

Return to News & Announcements


Who is online

Users browsing this forum: No registered users and 10 guests

Thu Mar 28, 2024 8:51 am [ UTC ]